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feat(tui): subagent spawn observability overlay
Adds a live + post-hoc audit surface for recursive delegate_task fan-out. None of cc/oc/oclaw tackle nested subagent trees inside an Ink overlay; this ships a view-switched dashboard that handles arbitrary depth + width. Python - delegate_tool: every subagent event now carries subagent_id, parent_id, depth, model, tool_count; subagent.complete also ships input/output/ reasoning tokens, cost, api_calls, files_read/files_written, and a tail of tool-call outputs - delegate_tool: new subagent.spawn_requested event + _active_subagents registry so the overlay can kill a branch by id and pause new spawns - tui_gateway: new RPCs delegation.status, delegation.pause, subagent.interrupt, spawn_tree.save/list/load (disk under \$HERMES_HOME/spawn-trees/<session>/<ts>.json) TUI - /agents overlay: full-width list mode (gantt strip + row picker) and Enter-to-drill full-width scrollable detail mode; inverse+amber selection, heat-coloured branch markers, wall-clock gantt with tick ruler, per-branch rollups - Detail pane: collapsible accordions (Budget, Files, Tool calls, Output, Progress, Summary); open-state persists across agents + mode switches via a shared atom - /replay [N|last|list|load <path>] for in-memory + disk history; /replay-diff <a> <b> for side-by-side tree comparison - Status-bar SpawnHud warns as depth/concurrency approaches caps; overlay auto-follows the just-finished turn onto history[1] - Theme: bump DARK dim #B8860B → #CC9B1F for readable secondary text globally; keep LIGHT untouched Tests: +29 new subagentTree unit tests; 215/215 passing.
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19 changed files with 4329 additions and 426 deletions
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@ -3,6 +3,8 @@ import { atom, computed } from 'nanostores'
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import type { OverlayState } from './interfaces.js'
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const buildOverlayState = (): OverlayState => ({
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agents: false,
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agentsInitialHistoryIndex: 0,
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approval: null,
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clarify: null,
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confirm: null,
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@ -18,8 +20,8 @@ export const $overlayState = atom<OverlayState>(buildOverlayState())
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export const $isBlocked = computed(
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$overlayState,
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({ approval, clarify, confirm, modelPicker, pager, picker, secret, skillsHub, sudo }) =>
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Boolean(approval || clarify || confirm || modelPicker || pager || picker || secret || skillsHub || sudo)
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({ agents, approval, clarify, confirm, modelPicker, pager, picker, secret, skillsHub, sudo }) =>
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Boolean(agents || approval || clarify || confirm || modelPicker || pager || picker || secret || skillsHub || sudo)
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)
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export const getOverlayState = () => $overlayState.get()
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@ -27,4 +29,23 @@ export const getOverlayState = () => $overlayState.get()
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export const patchOverlayState = (next: Partial<OverlayState> | ((state: OverlayState) => OverlayState)) =>
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$overlayState.set(typeof next === 'function' ? next($overlayState.get()) : { ...$overlayState.get(), ...next })
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/** Full reset — used by session/turn teardown and tests. */
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export const resetOverlayState = () => $overlayState.set(buildOverlayState())
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/**
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* Soft reset: drop FLOW-scoped overlays (approval / clarify / confirm / sudo
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* / secret / pager) but PRESERVE user-toggled ones — agents dashboard, model
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* picker, skills hub, session picker. Those are opened deliberately and
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* shouldn't vanish when a turn ends. Called from turnController.idle() on
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* every turn completion / interrupt; the old "reset everything" behaviour
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* silently closed /agents the moment delegation finished.
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*/
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export const resetFlowOverlays = () =>
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$overlayState.set({
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...buildOverlayState(),
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agents: $overlayState.get().agents,
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agentsInitialHistoryIndex: $overlayState.get().agentsInitialHistoryIndex,
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modelPicker: $overlayState.get().modelPicker,
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picker: $overlayState.get().picker,
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skillsHub: $overlayState.get().skillsHub
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})
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