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feat(plugins): bundle hermes-achievements + scan full session history (#17754)
* feat(plugins): bundle hermes-achievements, scan full session history Ships @PCinkusz's hermes-achievements dashboard plugin (https://github.com/PCinkusz/hermes-achievements) as a bundled plugin at plugins/hermes-achievements/ and fixes a bug in the scan path that made the plugin only see the first 200 sessions — making lifetime badges (50k tool calls, 75k errors, etc.) unreachable on long-running installs. Changes: - plugins/hermes-achievements/: vendor v0.3.1 verbatim (manifest, dist/, plugin_api.py, tests, docs, README). - plugins/hermes-achievements/dashboard/plugin_api.py: * scan_sessions(): limit=None now scans ALL sessions via SQLite LIMIT -1. Previously capped at 200, so users with 8000+ sessions saw ~2% of their history. * evaluate_all(): first-ever scans run in a background thread so the dashboard request path never blocks. Stale snapshots serve immediately while a background refresh runs. force=True still blocks synchronously for manual /rescan. * _build_pending_snapshot(), _start_background_scan(), _run_scan_and_update_cache(): supporting plumbing + idempotent thread spawn. - tests/plugins/test_achievements_plugin.py: new tests covering the 200-cap regression, the background-scan first-run flow, stale-serve-plus-background-refresh, forced sync rescan, and scan-thread idempotency. - website/docs/user-guide/features/built-in-plugins.md: lists hermes-achievements in the bundled-plugins table and documents API endpoints, state files, and performance characteristics. E2E validated against a real 8564-session ~6.4GB state.db: * Cold scan: 13m 19s (one-time, backgrounded — UI never blocks) * Warm rescan: 1.47s (8563/8564 sessions reused from checkpoint cache) * 57/60 achievements unlocked, 3 discovered — aggregates like total_tool_calls=259958, total_errors=164213, skill_events=368243 correctly surface lifetime badges that the 200-cap made unreachable. Original credit: @PCinkusz (MIT-licensed). Upstream repo remains the staging ground for new badges; this bundle keeps the dashboard feature parity with Hermes core changes. * feat(achievements): publish partial snapshots during cold scan Previously a cold scan on a large session DB (13min on 8564 sessions) showed zero badges for the entire duration, then every badge at once when the scan completed. A dashboard refresh mid-scan was indistinguishable from a fresh install with no history. Now the scanner publishes a partial snapshot to _SNAPSHOT_CACHE every 250 sessions, so each refresh during a cold scan surfaces more badges incrementally. Mechanism: - scan_sessions() takes an optional progress_callback fired every progress_every sessions with (sessions_so_far, scanned, total). - _compute_from_scan() is extracted from compute_all() and gains an is_partial flag that skips writing to state.json — we don't want to record unlocked_at based on a half-complete aggregate that a later session might rebalance. - _run_scan_and_update_cache() installs a publisher callback that builds a partial snapshot, marks it mode='in_progress', and writes it to the cache with age=0 so the UI keeps polling /scan-status and picks up the final snapshot when the scan completes. - Manual /rescan (force=True) disables partial publishing — the caller is blocking on the final result anyway. E2E against real 8564-session state.db (polled cache every 10s): t=10s: cache empty t=20s: 250/8564 scanned, 35 unlocked, 25 discovered t=40s: 500/8564 scanned, 42 unlocked, 18 discovered t=60s: 1000/8564 scanned, 49 unlocked, 11 discovered ... Tests: 9/9 pass (2 new — partial snapshot publication + no-persist-on-partial). Upstream unittest suite: 10/10 pass. * feat(achievements): in-progress scan banner with live % progress Previously the dashboard showed zero badges silently during long cold scans (13min on 8564 sessions). The backend was publishing partial snapshots every 250 sessions, but the bundled UI didn't surface any indicator that a scan was running — it just rendered the main page with whatever counts were currently published and no way for the user to know more progress was coming. UI changes (dist/index.js, dist/style.css): - Added a scan-in-progress banner rendered between the hero and stats when scan_meta.mode is 'pending' or 'in_progress'. Shows: BUILDING ACHIEVEMENT PROFILE… Scanned 1,750 of 8,564 sessions · 20%. Badges unlock as more history streams in. with a pulsing teal indicator and a filling teal/cyan progress bar. Disappears the moment the backend flips to 'full' or 'incremental'. - Added an auto-poller via useEffect — while scanInFlight is true the page re-fetches /achievements every 4s WITHOUT toggling the loading skeleton, so unlock counts tick up visibly without the user refreshing. The effect cleans itself up when the scan finishes. - Added refresh() (re-fetch, no loading flip) alongside the existing load() (full reload, used by the Rescan button). Attribution preserved: - Added a header comment to index.js crediting @PCinkusz (https://github.com/PCinkusz/hermes-achievements, MIT) as the original author, noting the banner is a layered addition on top of the original dist bundle. - Matching header comment in style.css, flagging the new .ha-scan-banner* rules as the local addition. Live-verified end to end: - Spun up `hermes dashboard --port 9229 --no-open` against a fresh HERMES_HOME symlinked to the real 8564-session state.db. - Opened /achievements in a browser, confirmed the banner renders with live progress: 'Scanned 1,000 of 8,564 sessions · 11%' → updates to '1,250 ... · 14%' → '1,750 ... · 20%' without user interaction, matching the backend's partial publications. - Stats row simultaneously climbed from 35 → 49 → 53 unlocked as more history streamed in. - Vision analysis of the rendered page confirms the banner styling matches the rest of the dashboard (dark card bg, teal accent, same small-caps typography, pulsing indicator reusing ha-pulse keyframes).
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@ -62,6 +62,7 @@ The repo ships these bundled plugins under `plugins/`. All are opt-in — enable
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| `image_gen/openai` | image backend | OpenAI `gpt-image-2` image generation backend (alternative to FAL) |
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| `image_gen/openai-codex` | image backend | OpenAI image generation via Codex OAuth |
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| `image_gen/xai` | image backend | xAI `grok-2-image` backend |
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| `hermes-achievements` | dashboard tab | Steam-style collectible badges generated from your real Hermes session history |
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| `example-dashboard` | dashboard example | Reference dashboard plugin for [Extending the Dashboard](./extending-the-dashboard.md) |
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| `strike-freedom-cockpit` | dashboard skin | Sample custom dashboard skin |
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@ -208,6 +209,57 @@ The agent kicks off the meeting join, streams the transcription back into its co
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**Disabling:** `hermes plugins disable google_meet`. Any cached transcripts and recordings stay in `~/.hermes/cache/google_meet/` until you remove them.
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### hermes-achievements
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Adds a **Steam-style achievements tab to the dashboard** — 60+ collectible, tiered badges generated from your real Hermes session history. Tool-chain feats, debugging patterns, vibe-coding streaks, skill/memory usage, model/provider variety, lifestyle quirks (weekend and night sessions). Originally authored by [@PCinkusz](https://github.com/PCinkusz) as an external plugin; brought in-tree so it stays in lockstep with Hermes feature changes.
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**How it works:**
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- Scans your entire `~/.hermes/state.db` session history on the dashboard backend
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- Per-session stats are cached by `(started_at, last_active)` fingerprint, so only new or changed sessions re-analyze on subsequent scans
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- First-ever scan runs in a background thread — the dashboard never blocks waiting for it, even on databases with thousands of sessions
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- Unlock state is persisted to `$HERMES_HOME/plugins/hermes-achievements/state.json`
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**Tier progression:** Copper → Silver → Gold → Diamond → Olympian. Each card exposes a "What counts" section listing the exact metric being tracked.
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**Achievement states:**
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| State | Meaning |
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|---|---|
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| Unlocked | At least one tier achieved |
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| Discovered | Known achievement, progress visible, not yet earned |
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| Secret | Hidden until Hermes detects the first related signal in your history |
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**API** — routes mount under `/api/plugins/hermes-achievements/`:
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| Endpoint | Purpose |
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|---|---|
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| `GET /achievements` | Full catalog with per-badge unlock state (returns a pending placeholder while the first cold scan is running) |
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| `GET /scan-status` | State of the background scanner: `idle` / `running` / `failed`, last duration, run count |
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| `GET /recent-unlocks` | Twenty most recently unlocked badges, newest first |
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| `GET /sessions/{id}/badges` | Badges earned primarily in one specific session |
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| `POST /rescan` | Manual synchronous rescan (blocks; use when the user clicks the rescan button) |
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| `POST /reset-state` | Clear unlock history and cached snapshot |
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**State files** — live under `$HERMES_HOME/plugins/hermes-achievements/`:
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| File | Contents |
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|---|---|
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| `state.json` | Unlock history: which badges you've earned and when. Stable across Hermes updates. |
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| `scan_snapshot.json` | Last completed scan payload (served immediately on dashboard load) |
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| `scan_checkpoint.json` | Per-session stats cache keyed by fingerprint (makes warm rescans fast) |
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**Performance notes:**
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- Cold scan on ~8,000 sessions takes a few minutes. It runs in a background thread on first dashboard request; the UI sees a pending placeholder and polls `/scan-status`.
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- **Incremental results during a cold scan** — the scanner publishes a partial snapshot every ~250 sessions so each dashboard refresh shows more badges unlocked as the scan progresses. No minute-long stare at zeros.
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- Warm rescan reuses per-session stats for every session whose `started_at` + `last_active` fingerprint matches the checkpoint — completes in seconds even on large histories.
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- The in-memory snapshot TTL is 120s; stale requests serve the old snapshot immediately and kick a background refresh. You never wait on a spinner just because TTL expired.
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**Enabling:** Nothing to enable — `hermes-achievements` is a dashboard-only plugin (no lifecycle hooks, no model-visible tools). It auto-registers as a tab in `hermes dashboard` on first launch. The `plugins.enabled` config only gates lifecycle/tool plugins; dashboard plugins are discovered purely via their `dashboard/manifest.json`.
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**Opting out:** Delete or rename `plugins/hermes-achievements/dashboard/manifest.json`, or override it with a user plugin of the same name in `~/.hermes/plugins/hermes-achievements/` that ships no dashboard. The plugin's state files under `$HERMES_HOME/plugins/hermes-achievements/` survive — reinstalling preserves your unlock history.
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## Adding a bundled plugin
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Bundled plugins are written exactly like any other Hermes plugin — see [Build a Hermes Plugin](/docs/guides/build-a-hermes-plugin). The only differences are:
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