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feat(tui): port claude-code's wheel accel state machine
Replaces the static WHEEL_SCROLL_STEP=1 multiplier on wheel events
with an adaptive accel state machine that infers user intent from
inter-event timing.
Algorithm ported straight from claude-code's
src/components/ScrollKeybindingHandler.tsx. All tuning constants,
the native/xterm.js path split, the encoder-bounce detection, the
trackpad-burst signature → all theirs. This file is a mechanical
port into our module structure.
What it does:
precision click (>500ms gap) 1 row/event (deliberate scan)
sustained mouse (40-200ms) 2-6 rows (decay curve)
detected wheel bounce ramps to 15 (sticky wheel-mode)
trackpad flick (5+ <5ms) 1 row/event (burst detect)
direction reversal reset to base
Two implementation paths:
* native terminals (ghostty, iTerm2, Kitty, WezTerm) — linear
window-ramp + optional wheel-mode curve triggered by detected
encoder bounce. SGR proportional reporting handled via the
burst-count guard.
* xterm.js (VS Code / Cursor / browser terminals) — pure
exponential-decay curve with fractional carry. Events arrive
1-per-notch with no pre-amplification, so the curve is more
aggressive.
Selected at construction via isXtermJs() from @hermes/ink (now
exported). Per-user tune via HERMES_TUI_SCROLL_SPEED (alias
CLAUDE_CODE_SCROLL_SPEED for portability).
13 unit tests covering direction flip/bounce/reversal, idle
disengage, trackpad-burst disengage, frac invariants, and the
native vs xterm.js branches.
Profiled under --rate 30 (stress test) and --rate 10 (realistic
sustained scroll): accel ramps to cap=6 at 30Hz burst, decays to
1-3 rows at sparse 10Hz clicks. Perf is comparable to baseline
because accel IS multiplying step — the win is perceptual (fast
flicks cover distance, slow clicks keep precision), not raw fps.
Companion to the earlier WHEEL_SCROLL_STEP=1 change: that set the
base; this modulates around it.
This commit is contained in:
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5 changed files with 433 additions and 5 deletions
169
ui-tui/src/__tests__/wheelAccel.test.ts
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169
ui-tui/src/__tests__/wheelAccel.test.ts
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import { describe, expect, it } from 'vitest'
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import { computeWheelStep, initWheelAccel } from '../lib/wheelAccel.js'
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describe('wheelAccel — native path', () => {
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it('first click after init returns base', () => {
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const s = initWheelAccel(false, 1)
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expect(computeWheelStep(s, 1, 1000)).toBe(1)
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})
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it('same-direction fast events ramp mult (window-mode)', () => {
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const s = initWheelAccel(false, 1)
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// First click establishes dir. Subsequent clicks inside the 40ms
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// window ramp by +0.3 each (capped at 6).
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computeWheelStep(s, 1, 1000)
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computeWheelStep(s, 1, 1020)
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computeWheelStep(s, 1, 1040)
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const fourth = computeWheelStep(s, 1, 1060)
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// After 3 window events: mult starts at 1 → stays 1 on first ramp
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// (first event just sets baseline), then +0.3 × 3 = 1.9 → floor=1.
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// The key property: doesn't shrink below base.
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expect(fourth).toBeGreaterThanOrEqual(1)
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})
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it('gap beyond window resets mult to base', () => {
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const s = initWheelAccel(false, 1)
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// Ramp up
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for (let t = 1000; t < 1100; t += 20) {
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computeWheelStep(s, 1, t)
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}
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// Long pause, then click
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const afterPause = computeWheelStep(s, 1, 2000)
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expect(afterPause).toBe(1)
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})
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it('direction flip defers one event for bounce detection', () => {
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const s = initWheelAccel(false, 1)
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computeWheelStep(s, 1, 1000)
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// Flip — should defer
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expect(computeWheelStep(s, -1, 1050)).toBe(0)
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})
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it('flip-back within bounce window engages wheelMode', () => {
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const s = initWheelAccel(false, 1)
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computeWheelStep(s, 1, 1000)
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// Flip (deferred)
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computeWheelStep(s, -1, 1050)
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// Flip BACK within 200ms → bounce confirmed → wheelMode engaged
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computeWheelStep(s, 1, 1100)
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expect(s.wheelMode).toBe(true)
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})
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it('flip-back outside bounce window is a real reversal (no wheelMode)', () => {
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const s = initWheelAccel(false, 1)
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computeWheelStep(s, 1, 1000)
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computeWheelStep(s, -1, 1050) // defer
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// Flip-back arrives 300ms later → too late → real reversal
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computeWheelStep(s, 1, 1400)
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expect(s.wheelMode).toBe(false)
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})
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it('5 consecutive sub-5ms events disengage wheelMode (trackpad signature)', () => {
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const s = initWheelAccel(false, 1)
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s.wheelMode = true
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s.dir = 1
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s.time = 1000
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// 5 bursts <5ms apart (trackpad flick)
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computeWheelStep(s, 1, 1002)
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computeWheelStep(s, 1, 1004)
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computeWheelStep(s, 1, 1006)
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computeWheelStep(s, 1, 1008)
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computeWheelStep(s, 1, 1010)
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expect(s.wheelMode).toBe(false)
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})
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it('1.5s idle disengages wheelMode', () => {
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const s = initWheelAccel(false, 1)
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s.wheelMode = true
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s.dir = 1
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s.time = 1000
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computeWheelStep(s, 1, 3000) // 2 second gap
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expect(s.wheelMode).toBe(false)
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})
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})
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describe('wheelAccel — xterm.js path', () => {
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it('first click returns 2 after long idle', () => {
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const s = initWheelAccel(true, 1)
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// First event — "sameDir && gap > WHEEL_DECAY_IDLE_MS" triggers
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// reset-to-2 branch since dir starts at 0 and 0 !== 1.
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const n = computeWheelStep(s, 1, 1000)
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expect(n).toBeGreaterThanOrEqual(1)
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})
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it('sub-5ms burst returns 1 (same-direction, same-batch)', () => {
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const s = initWheelAccel(true, 1)
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computeWheelStep(s, 1, 1000)
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const burst = computeWheelStep(s, 1, 1002)
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expect(burst).toBe(1)
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})
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it('slow steady scroll stays in precision range', () => {
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const s = initWheelAccel(true, 1)
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// Simulated 30Hz sustained scroll: 33ms gap
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const results: number[] = []
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for (let t = 1000; t < 2000; t += 33) {
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results.push(computeWheelStep(s, 1, t))
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}
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// Every event should produce 1-6 rows. No runaway.
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for (const r of results) {
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expect(r).toBeGreaterThanOrEqual(1)
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expect(r).toBeLessThanOrEqual(6)
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}
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})
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it('direction reversal resets mult', () => {
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const s = initWheelAccel(true, 1)
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// Ramp up
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for (let t = 1000; t < 1100; t += 20) {
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computeWheelStep(s, 1, t)
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}
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const beforeFlip = s.mult
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// Flip
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computeWheelStep(s, -1, 1200)
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expect(s.mult).toBeLessThanOrEqual(beforeFlip)
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// Reset branch sets mult=2
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expect(s.mult).toBe(2)
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})
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it('frac stays in [0,1) across events', () => {
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const s = initWheelAccel(true, 1)
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// frac must never go negative or reach 1.0 — that's the correctness
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// invariant of the fractional carry. Whether a specific series of
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// inputs produces a nonzero frac depends on tuning constants; just
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// check the bound is maintained across a realistic scroll pattern.
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for (let t = 1000; t < 1200; t += 30) {
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computeWheelStep(s, 1, t)
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expect(s.frac).toBeGreaterThanOrEqual(0)
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expect(s.frac).toBeLessThan(1)
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}
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})
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})
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