mirror of
https://github.com/NousResearch/hermes-agent.git
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Merge pull request #72245 from NousResearch/bb/desktop-idle-churn
perf(desktop): stop the whole transcript re-rendering on sash drag
This commit is contained in:
commit
2ec84c5d25
5 changed files with 475 additions and 32 deletions
158
apps/desktop/scripts/diag-drag-churn.mjs
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158
apps/desktop/scripts/diag-drag-churn.mjs
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// Who re-renders the transcript during a sash drag?
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//
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// Standalone probe, not a benchmark: seeds tiles, then drags the sash while
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// recording (a) render attribution and (b) every nanostores atom that notifies
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// during the gesture. The idle-cost scenario proved the transcript re-renders
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// ~18x above baseline during a drag but that the sash HANDLER is not the cause
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// (identical counts at 0px and 60px displacement) — so this names the store
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// that actually fires.
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//
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// node scripts/perf/diag-drag-churn.mjs [--port 9222]
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import { attach } from './perf/lib/launch.mjs'
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import { sleep } from './perf/lib/cdp.mjs'
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const TILES = 5
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const TURNS = 20
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const setup = `
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(() => {
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const hook = window.__HERMES_SESSION_TILES__
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if (!hook) return 'no-hook'
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const turn = (sid, i) => ([
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{ id: sid + '-u' + i, role: 'user', timestamp: Date.now(),
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parts: [{ type: 'text', text: 'Question ' + i }] },
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{ id: sid + '-a' + i, role: 'assistant', timestamp: Date.now(), pending: false,
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parts: [{ type: 'text', text: '## Finding ' + i + '\\n\\nSome prose with **bold** and \`code\`.\\n' }] }
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])
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window.__D__ = { ids: [] }
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for (let n = 1; n <= ${TILES}; n++) {
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const sid = 'diag-tile-' + n
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const rid = 'diag-rt-' + n
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const messages = []
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for (let i = 0; i < ${TURNS}; i++) messages.push(...turn(sid, i))
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messages.push({ id: sid + '-stream', role: 'assistant', timestamp: Date.now(), pending: true,
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parts: [{ type: 'text', text: 'Working.' }] })
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window.__D__.ids.push({ sid, rid })
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hook.open(sid, 'center')
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hook.patch(sid, { runtimeId: rid })
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hook.publish(rid, {
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storedSessionId: sid, messages, branch: '', cwd: '', model: '', provider: '',
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reasoningEffort: '', serviceTier: '', fast: false, yolo: false, personality: '',
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busy: true, awaitingResponse: false, streamId: sid + '-stream', sawAssistantPayload: true,
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pendingBranchGroup: null, interrupted: false, interimBoundaryPending: false,
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needsInput: false, turnStartedAt: Date.now(), usage: null
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})
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}
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return 'ok'
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})()
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`
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const reveal = sid => `window.__HERMES_LAYOUT_TREE__.reveal(${JSON.stringify(`session-tile:${sid}`)})`
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// Drag, recording renders AND atom notifications together.
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const DRAG = `
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(async () => {
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const rc = window.__RENDER_COUNTS__
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const ac = window.__ATOM_CHURN__
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rc.start(); ac.start()
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const handle = document.querySelector('[role="separator"]')
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if (!handle) { rc.stop(); ac.stop(); return JSON.stringify({ error: 'no sash' }) }
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const box = handle.getBoundingClientRect()
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const y = box.top + box.height / 2
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const x0 = box.left + box.width / 2
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let x = x0
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const opts = { bubbles: true, cancelable: true, pointerId: 1, pointerType: 'mouse', isPrimary: true, button: 0, buttons: 1 }
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handle.dispatchEvent(new PointerEvent('pointerdown', { ...opts, clientX: x, clientY: y }))
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for (let i = 0; i < 30; i++) {
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x += 2
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window.dispatchEvent(new PointerEvent('pointermove', { ...opts, clientX: x, clientY: y }))
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await new Promise(r => requestAnimationFrame(r))
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}
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window.dispatchEvent(new PointerEvent('pointerup', { ...opts, buttons: 0, clientX: x, clientY: y }))
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rc.stop(); ac.stop()
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const all = rc.report(400)
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const named = n => all.find(r => r.name === n) || null
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return JSON.stringify({
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moved: Math.round(x - x0),
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commits: rc.commits(),
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renders: rc.report(14),
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// The suspects: who at the TOP of the transcript tree re-rendered?
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chain: ['ChatView', 'ChatRuntimeBoundary', 'AuiProvider', 'Thread', 'SessionTile', 'TileChat',
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'LayoutTreeRoot', 'TreeNode', 'TreeSplit', 'TreeGroup', 'SessionView', 'PaneShell']
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.map(n => ({ name: n, hit: named(n) })).filter(x => x.hit),
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atoms: ac.report(30)
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})
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})()
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`
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const CLEANUP = `
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(() => {
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if (window.__D__) {
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for (const { sid, rid } of window.__D__.ids) {
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const s = window.__HERMES_SESSION_TILES__.states()
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window.__HERMES_SESSION_TILES__.publish(rid, { ...s[rid], busy: false, streamId: null })
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window.__HERMES_SESSION_TILES__.close(sid)
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}
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window.__D__ = null
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}
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return 'cleaned'
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})()
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`
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const port = Number(process.argv.includes('--port') ? process.argv[process.argv.indexOf('--port') + 1] : 9222)
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const { cdp, teardown } = await attach({ port })
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try {
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await cdp.send('Runtime.enable')
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const ok = await cdp.eval(setup)
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if (ok !== 'ok') {
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throw new Error(`setup failed: ${ok}`)
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}
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for (let n = 1; n <= TILES; n++) {
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await cdp.eval(reveal(`diag-tile-${n}`))
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await sleep(300)
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}
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await sleep(1500)
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const data = JSON.parse(await cdp.eval(DRAG))
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await cdp.eval(CLEANUP)
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console.log(`moved ${data.moved}px, ${data.commits} commits\n`)
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console.log('RENDERS during drag:')
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for (const r of data.renders) {
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console.log(
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` ${r.name.padEnd(28)} r=${String(r.renders).padStart(6)} wasted=${String(r.wasted).padStart(6)} ` +
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`props=${String(r.propsChanged).padStart(5)} state=${String(r.stateChanged).padStart(5)} ` +
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`ctx=${String(r.contextChanged ?? 0).padStart(4)} ms=${r.totalMs}`
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)
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}
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console.log('\nTRANSCRIPT CHAIN (who above the messages re-rendered):')
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for (const { name, hit } of data.chain) {
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console.log(
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` ${name.padEnd(24)} r=${String(hit.renders).padStart(6)} wasted=${String(hit.wasted).padStart(6)} ` +
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`props=${String(hit.propsChanged).padStart(5)} state=${String(hit.stateChanged).padStart(5)} ms=${hit.totalMs}`
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)
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}
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console.log('\nATOMS that notified during drag:')
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for (const a of data.atoms) {
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console.log(
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` ${a.name.padEnd(26)} notifies=${String(a.notifies).padStart(5)} wasted=${String(a.wasted).padStart(5)} ` +
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`fanout=${String(a.fanout).padStart(6)} peakListeners=${a.peakListeners}`
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)
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}
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} finally {
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teardown?.()
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}
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264
apps/desktop/scripts/perf/scenarios/idle-cost.mjs
Normal file
264
apps/desktop/scripts/perf/scenarios/idle-cost.mjs
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@ -0,0 +1,264 @@
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// What does the app cost while a turn is running but NOTHING is arriving?
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//
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// The user-visible symptom: with a thread spinning, resizing the sidebar or
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// typing in the composer feels slow. That is not streaming cost — the stream
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// is idle. It is the app re-rendering on its own, competing with the
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// interaction for the main thread.
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//
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// This scenario holds N tiles in a busy state, pushes NO tokens, and measures:
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// - idle_commits_per_s the renderer's self-inflicted commit rate
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// - drag_fps fps while dragging the sidebar splitter
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// - type_fps fps while typing in the composer
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//
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// A perfectly idle app scores 0 idle commits and pins both interactions at the
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// display's refresh rate. Every idle commit is main-thread time stolen from an
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// interaction the user can feel.
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//
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// node scripts/perf/run.mjs idle-cost --spawn [--tiles 5] [--seconds 6]
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import { sleep } from '../lib/cdp.mjs'
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/** Seed `tiles` busy session tiles. Same publish path as `multitab` /
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* `render-churn`, but the driver never runs — the turn just stays open. */
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const setup = (tiles, seedTurns) => `
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(() => {
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const hook = window.__HERMES_SESSION_TILES__
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if (!hook) return 'no-hook'
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if (!window.__RENDER_COUNTS__) return 'no-render-counter'
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const turn = (sid, i) => ([
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{ id: sid + '-u' + i, role: 'user', timestamp: Date.now(),
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parts: [{ type: 'text', text: 'Question ' + i + ' about the diff.' }] },
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{ id: sid + '-a' + i, role: 'assistant', timestamp: Date.now(), pending: false,
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parts: [{ type: 'text', text: '## Finding ' + i + '\\n\\nThe handler swallows the rejection.\\n\\n- Point one.\\n- Point two.\\n' }] }
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])
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window.__IDLE__ = { ids: [] }
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for (let n = 1; n <= ${tiles}; n++) {
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const sid = 'idle-tile-' + n
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const rid = 'idle-rt-' + n
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const messages = []
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for (let i = 0; i < ${seedTurns}; i++) messages.push(...turn(sid, i))
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// An OPEN assistant message: the turn is running, but no tokens arrive.
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messages.push({ id: sid + '-stream', role: 'assistant', timestamp: Date.now(), pending: true,
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parts: [{ type: 'text', text: 'Working on it.' }] })
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window.__IDLE__.ids.push({ sid, rid })
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hook.open(sid, 'center')
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hook.patch(sid, { runtimeId: rid })
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hook.publish(rid, {
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storedSessionId: sid, messages, branch: '', cwd: '', model: '', provider: '',
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reasoningEffort: '', serviceTier: '', fast: false, yolo: false, personality: '',
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busy: true, awaitingResponse: false, streamId: sid + '-stream', sawAssistantPayload: true,
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pendingBranchGroup: null, interrupted: false, interimBoundaryPending: false,
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needsInput: false, turnStartedAt: Date.now(), usage: null
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})
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}
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return 'ok'
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})()
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`
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const reveal = sid => `window.__HERMES_LAYOUT_TREE__.reveal(${JSON.stringify(`session-tile:${sid}`)})`
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/** Measure the app's self-inflicted commit rate with nothing happening. */
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const idleCost = seconds => `
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(async () => {
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const rc = window.__RENDER_COUNTS__
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rc.start()
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const t0 = performance.now()
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await new Promise(r => setTimeout(r, ${seconds} * 1000))
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const elapsed = (performance.now() - t0) / 1000
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rc.stop()
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return JSON.stringify({
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elapsed,
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commits: rc.commits(),
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top: rc.report(12),
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owners: rc.report(300).filter(r => r.stateChanged > 0 && r.propsChanged === 0).slice(0, 10)
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})
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})()
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`
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/** Record frame pacing across an interaction driven from the page.
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*
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* `record` MUST be false for any fps number you intend to believe: the render
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* counter walks the whole fiber tree on every commit, so recording during a
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* gesture measures the instrumentation as much as the app. Attribution and
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* timing therefore run as two separate passes — the observer effect here is
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* large enough to hide a 15x render reduction behind an unchanged fps. */
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const withFrames = (body, record = false) => `
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(async () => {
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const rc = window.__RENDER_COUNTS__
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${record ? 'rc.start()' : ''}
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const frames = []
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let last = performance.now()
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let stop = false
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const tick = () => {
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if (stop) return
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const now = performance.now()
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frames.push(now - last)
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last = now
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requestAnimationFrame(tick)
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}
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requestAnimationFrame(tick)
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${body}
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stop = true
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${record ? 'rc.stop()' : ''}
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const total = frames.reduce((a, b) => a + b, 0)
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const sorted = [...frames].sort((a, b) => a - b)
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const pct = p => sorted.length ? sorted[Math.min(sorted.length - 1, Math.floor(sorted.length * p))] : 0
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return JSON.stringify({
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fps: total ? (frames.length / total) * 1000 : 0,
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p95: pct(0.95),
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worst: sorted.length ? sorted[sorted.length - 1] : 0,
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slow33: frames.filter(f => f > 33).length,
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n: frames.length,
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commits: ${record ? 'rc.commits()' : '0'},
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top: ${record ? 'rc.report(10)' : '[]'}
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})
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})()
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`
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/** Drag the sidebar splitter — the resize symptom.
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* Sweeps monotonically (an oscillation nets to zero and can clamp to a no-op),
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* and reports how far it actually moved so a drag that silently did nothing
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* shows up as `dragMoved: 0` instead of a confident wrong number. */
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const DRAG = withFrames(`
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const handle = document.querySelector('[role="separator"]')
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window.__DRAG_TARGET__ = handle ? 'separator' : 'none'
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window.__DRAG_MOVED__ = 0
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if (handle) {
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const box = handle.getBoundingClientRect()
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const y = box.top + box.height / 2
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const x0 = box.left + box.width / 2
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let x = x0
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const opts = { bubbles: true, cancelable: true, pointerId: 1, pointerType: 'mouse', isPrimary: true, button: 0, buttons: 1 }
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handle.dispatchEvent(new PointerEvent('pointerdown', { ...opts, clientX: x, clientY: y }))
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// Out 60px then back — a real gesture, with a net displacement at the peak.
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for (let i = 0; i < 30; i++) {
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x += 2
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window.dispatchEvent(new PointerEvent('pointermove', { ...opts, clientX: x, clientY: y }))
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await new Promise(r => requestAnimationFrame(r))
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}
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window.__DRAG_MOVED__ = Math.round(x - x0)
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for (let i = 0; i < 30; i++) {
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x -= 2
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window.dispatchEvent(new PointerEvent('pointermove', { ...opts, clientX: x, clientY: y }))
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await new Promise(r => requestAnimationFrame(r))
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}
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window.dispatchEvent(new PointerEvent('pointerup', { ...opts, buttons: 0, clientX: x, clientY: y }))
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} else {
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await new Promise(r => setTimeout(r, 1000))
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}
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`)
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/** Type into the composer — the keystroke symptom. */
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const TYPE = withFrames(`
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const el = document.querySelector('[contenteditable="true"], textarea')
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if (el) {
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el.focus()
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for (let i = 0; i < 40; i++) {
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const ch = 'performance testing '[i % 20]
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el.dispatchEvent(new KeyboardEvent('keydown', { bubbles: true, key: ch }))
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if (el.tagName === 'TEXTAREA') {
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el.value += ch
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el.dispatchEvent(new Event('input', { bubbles: true }))
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} else {
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el.textContent += ch
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el.dispatchEvent(new InputEvent('input', { bubbles: true, data: ch, inputType: 'insertText' }))
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}
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el.dispatchEvent(new KeyboardEvent('keyup', { bubbles: true, key: ch }))
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await new Promise(r => setTimeout(r, 25))
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}
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} else {
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await new Promise(r => setTimeout(r, 1000))
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}
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`)
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const CLEANUP = `
|
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(() => {
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if (window.__IDLE__) {
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for (const { sid, rid } of window.__IDLE__.ids) {
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const states = window.__HERMES_SESSION_TILES__.states()
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window.__HERMES_SESSION_TILES__.publish(rid, { ...states[rid], busy: false, streamId: null })
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window.__HERMES_SESSION_TILES__.close(sid)
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}
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window.__IDLE__ = null
|
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}
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window.__RENDER_COUNTS__.clear()
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return 'cleaned'
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})()
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`
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const round = (n, places = 1) => Math.round(n * 10 ** places) / 10 ** places
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export default {
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name: 'idle-cost',
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tier: 'ci',
|
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description: 'Busy-but-silent tiles: idle commit rate, and fps while resizing / typing.',
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async run(cdp, opts = {}) {
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const tiles = Number(opts.tiles ?? 5)
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const seedTurns = Number(opts.turns ?? 20)
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const seconds = Number(opts.seconds ?? 6)
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await cdp.send('Runtime.enable')
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const ok = await cdp.eval(setup(tiles, seedTurns))
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if (ok !== 'ok') {
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throw new Error(`idle-cost setup failed (${ok}) — needs a dev renderer with src/debug installed.`)
|
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}
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|
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for (let n = 1; n <= tiles; n++) {
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await cdp.eval(reveal(`idle-tile-${n}`))
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await sleep(300)
|
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}
|
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await sleep(1500)
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|
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const idle = JSON.parse(await cdp.eval(idleCost(seconds)))
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const drag = JSON.parse(await cdp.eval(DRAG))
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const dragTarget = await cdp.eval('window.__DRAG_TARGET__ || "unknown"')
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const dragMoved = await cdp.eval('window.__DRAG_MOVED__ ?? 0')
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const type = JSON.parse(await cdp.eval(TYPE))
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await cdp.eval(CLEANUP)
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|
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if (dragTarget === 'none') {
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throw new Error('idle-cost: no [role="separator"] sash found — the drag measured nothing.')
|
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}
|
||||
|
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return {
|
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metrics: {
|
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// Commits per second with a turn open and nothing arriving. Should be 0.
|
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idle_commits_per_s: round(idle.commits / idle.elapsed),
|
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idle_renders: idle.top.reduce((a, r) => a + r.renders, 0),
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// Interaction smoothness while that churn competes for the main thread.
|
||||
// Reported as a deficit from 60fps so "lower is better" matches the
|
||||
// baseline gate's direction.
|
||||
drag_fps_deficit: round(Math.max(0, 60 - drag.fps)),
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drag_slow_frames: drag.slow33,
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type_fps_deficit: round(Math.max(0, 60 - type.fps)),
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type_slow_frames: type.slow33
|
||||
},
|
||||
detail: {
|
||||
tiles,
|
||||
dragTarget,
|
||||
dragMoved,
|
||||
idleSeconds: round(idle.elapsed),
|
||||
dragFps: round(drag.fps),
|
||||
dragP95: round(drag.p95),
|
||||
dragWorst: round(drag.worst),
|
||||
typeFps: round(type.fps),
|
||||
typeP95: round(type.p95),
|
||||
typeWorst: round(type.worst),
|
||||
// Components whose OWN state changed with no prop change: the roots.
|
||||
idleOwners: idle.owners,
|
||||
idleTop: idle.top,
|
||||
dragCommits: drag.commits,
|
||||
dragTop: drag.top,
|
||||
typeCommits: type.commits,
|
||||
typeTop: type.top
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
import coldStart from './cold-start.mjs'
|
||||
import firstToken from './first-token.mjs'
|
||||
import idleCost from './idle-cost.mjs'
|
||||
import keystroke from './keystroke.mjs'
|
||||
import multitab from './multitab.mjs'
|
||||
import profileSwitch from './profile-switch.mjs'
|
||||
|
|
@ -20,6 +21,7 @@ export const SCENARIOS = {
|
|||
[transcript.name]: transcript,
|
||||
[multitab.name]: multitab,
|
||||
[renderChurn.name]: renderChurn,
|
||||
[idleCost.name]: idleCost,
|
||||
[coldStart.name]: coldStart,
|
||||
[firstToken.name]: firstToken,
|
||||
[submit.name]: submit,
|
||||
|
|
|
|||
|
|
@ -89,7 +89,11 @@ function ZoneMenu({
|
|||
/** False for the zone hosting the uncloseable workspace — collapsing the
|
||||
* MAIN pane strands the app behind a strip. */
|
||||
minimizable?: boolean
|
||||
directions: ZoneMenuDirection[]
|
||||
/** Called when the menu renders, not on every zone re-render: resolving the
|
||||
* neighbor zones has to read the layout tree, and subscribing every zone to
|
||||
* it made a sash drag re-render every mounted pane. Same lazy shape as
|
||||
* `closable`. */
|
||||
directions: () => ZoneMenuDirection[]
|
||||
headerHidden?: boolean
|
||||
minimized?: boolean
|
||||
nodeId: string
|
||||
|
|
@ -100,7 +104,7 @@ function ZoneMenu({
|
|||
<ContextMenu>
|
||||
<ContextMenuTrigger asChild>{children}</ContextMenuTrigger>
|
||||
<ContextMenuContent>
|
||||
{directions.map(direction => (
|
||||
{directions().map(direction => (
|
||||
<ContextMenuItem key={direction.side} onSelect={direction.run}>
|
||||
{direction.label}
|
||||
</ContextMenuItem>
|
||||
|
|
@ -255,30 +259,43 @@ export function TreeGroup({
|
|||
// - a single pane -> "Move <dir>": join the zone visually adjacent on that
|
||||
// side (splitting here would only make an invisible empty zone). Sides
|
||||
// with no visible neighbor are omitted entirely.
|
||||
const tree = useStore($layoutTree)
|
||||
// NOT `useStore($layoutTree)`: this subscribes every zone — and therefore
|
||||
// every mounted pane and its whole transcript — to the entire layout tree.
|
||||
// A sash drag rewrites the tree once per frame, so dragging the sidebar
|
||||
// re-rendered all five tiles' message lists on every pointermove (measured:
|
||||
// TreeGroup 180 renders cascading into ChatView/Thread/TileChat at ~4.5s
|
||||
// each, holding the drag at ~3fps).
|
||||
//
|
||||
// The tree is only read to build the zone context menu's move/split
|
||||
// directions, which are consumed when the menu OPENS — so read it at that
|
||||
// moment with `.get()` instead of subscribing to every intermediate frame.
|
||||
const menuDirections = (): ZoneMenuDirection[] => {
|
||||
if (shown.length > 1) {
|
||||
return DIRECTION_ORDER.map(side => ({
|
||||
side,
|
||||
label: `${t.zones.split(dirWord[side])} ${DIRECTION_ARROW[side]}`,
|
||||
run: () => splitTreeZone(node.id, side, menuPane ?? activeId)
|
||||
}))
|
||||
}
|
||||
|
||||
const menuDirections: ZoneMenuDirection[] =
|
||||
shown.length > 1
|
||||
? DIRECTION_ORDER.map(side => ({
|
||||
const tree = $layoutTree.get()
|
||||
|
||||
return DIRECTION_ORDER.flatMap(side => {
|
||||
const neighbor = tree ? adjacentGroup(tree, node.id, side, g => g.panes.some(paneShown)) : null
|
||||
|
||||
if (!neighbor || neighbor.id === node.id) {
|
||||
return []
|
||||
}
|
||||
|
||||
return [
|
||||
{
|
||||
side,
|
||||
label: `${t.zones.split(dirWord[side])} ${DIRECTION_ARROW[side]}`,
|
||||
run: () => splitTreeZone(node.id, side, menuPane ?? activeId)
|
||||
}))
|
||||
: DIRECTION_ORDER.flatMap(side => {
|
||||
const neighbor = tree ? adjacentGroup(tree, node.id, side, g => g.panes.some(paneShown)) : null
|
||||
|
||||
if (!neighbor || neighbor.id === node.id) {
|
||||
return []
|
||||
}
|
||||
|
||||
return [
|
||||
{
|
||||
side,
|
||||
label: `${t.zones.move(dirWord[side])} ${DIRECTION_ARROW[side]}`,
|
||||
run: () => moveTreePane(activeId, { groupId: neighbor.id, pos: 'center' })
|
||||
}
|
||||
]
|
||||
})
|
||||
label: `${t.zones.move(dirWord[side])} ${DIRECTION_ARROW[side]}`,
|
||||
run: () => moveTreePane(activeId, { groupId: neighbor.id, pos: 'center' })
|
||||
}
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
// Close targets the right-clicked chip (falling back to the active pane);
|
||||
// only panes that declare `uncloseable` (the main workspace) are exempt.
|
||||
|
|
|
|||
|
|
@ -9,8 +9,15 @@ import { parseMarkdownIntoBlocks } from '@assistant-ui/react-streamdown'
|
|||
* new string, so the stock splitter pays that O(full-text) cost ~30×/s on
|
||||
* long replies. Two caches remove it:
|
||||
*
|
||||
* 1. Exact-string LRU — a message that REMOUNTS with unchanged text
|
||||
* (virtualizer scroll, session switch) reuses its parse outright.
|
||||
* 1. Exact-string cache — the same text always yields the SAME ARRAY. This is
|
||||
* identity, not just cost: `parseMarkdownIntoBlocks` builds a fresh array
|
||||
* every call, and Streamdown mirrors the block list into `useState`, so a
|
||||
* new array identity for unchanged text makes every Streamdown re-render
|
||||
* itself and re-render every Block under it. Short messages used to skip
|
||||
* the cache on the theory that re-lexing them was cheap — the lex is, but
|
||||
* the churn it caused was not (measured: ~105 self-renders of Streamdown
|
||||
* across five idle tiles in six seconds, cascading into 800 Block renders
|
||||
* with nothing streaming). Every length is cached now.
|
||||
* 2. Streaming-append cache — when the new text starts with a recently parsed
|
||||
* text (the token-append case), the previous parse's blocks are reused up
|
||||
* to a settled boundary and only the suffix is lexed. The boundary drops
|
||||
|
|
@ -28,8 +35,7 @@ import { parseMarkdownIntoBlocks } from '@assistant-ui/react-streamdown'
|
|||
* full lex, i.e. exactly the previous behavior.
|
||||
*/
|
||||
|
||||
const EXACT_CACHE_MAX = 64
|
||||
const EXACT_CACHE_MIN_LENGTH = 1024
|
||||
const EXACT_CACHE_MAX = 256
|
||||
const exactCache = new Map<string, string[]>()
|
||||
|
||||
// Streaming messages grow monotonically, and only a handful stream at once
|
||||
|
|
@ -109,10 +115,6 @@ function lexIncrementally(text: string): null | string[] {
|
|||
}
|
||||
|
||||
export function parseMarkdownIntoBlocksCached(markdown: string): string[] {
|
||||
if (markdown.length < EXACT_CACHE_MIN_LENGTH) {
|
||||
return parseMarkdownIntoBlocks(markdown)
|
||||
}
|
||||
|
||||
const hit = exactCache.get(markdown)
|
||||
|
||||
if (hit) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue