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docs(website): dedicated page per bundled + optional skill (#14929)
Generates a full dedicated Docusaurus page for every one of the 132 skills
(73 bundled + 59 optional) under website/docs/user-guide/skills/{bundled,optional}/<category>/.
Each page carries the skill's description, metadata (version, author, license,
dependencies, platform gating, tags, related skills cross-linked to their own
pages), and the complete SKILL.md body that Hermes loads at runtime.
Previously the two catalog pages just listed skills with a one-line blurb and
no way to see what the skill actually did — users had to go read the source
repo. Now every skill has a browsable, searchable, cross-linked reference in
the docs.
- website/scripts/generate-skill-docs.py — generator that reads skills/ and
optional-skills/, writes per-skill pages, regenerates both catalog indexes,
and rewrites the Skills section of sidebars.ts. Handles MDX escaping
(outside fenced code blocks: curly braces, unsafe HTML-ish tags) and
rewrites relative references/*.md links to point at the GitHub source.
- website/docs/reference/skills-catalog.md — regenerated; each row links to
the new dedicated page.
- website/docs/reference/optional-skills-catalog.md — same.
- website/sidebars.ts — Skills section now has Bundled / Optional subtrees
with one nested category per skill folder.
- .github/workflows/{docs-site-checks,deploy-site}.yml — run the generator
before docusaurus build so CI stays in sync with the source SKILL.md files.
Build verified locally with `npx docusaurus build`. Only remaining warnings
are pre-existing broken link/anchor issues in unrelated pages.
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title: "Blender Mcp — Control Blender directly from Hermes via socket connection to the blender-mcp addon"
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sidebar_label: "Blender Mcp"
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description: "Control Blender directly from Hermes via socket connection to the blender-mcp addon"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Blender Mcp
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Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
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## Skill metadata
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| | |
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|---|---|
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| Source | Optional — install with `hermes skills install official/creative/blender-mcp` |
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| Path | `optional-skills/creative/blender-mcp` |
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| Version | `1.0.0` |
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| Author | alireza78a |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Blender MCP
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Control a running Blender instance from Hermes via socket on TCP port 9876.
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## Setup (one-time)
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### 1. Install the Blender addon
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curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
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In Blender:
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Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py
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Enable "Interface: Blender MCP"
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### 2. Start the socket server in Blender
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Press N in Blender viewport to open sidebar.
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Find "BlenderMCP" tab and click "Start Server".
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### 3. Verify connection
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nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
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## Protocol
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Plain UTF-8 JSON over TCP -- no length prefix.
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Send: {"type": "<command>", "params": {<kwargs>}}
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Receive: {"status": "success", "result": <value>}
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{"status": "error", "message": "<reason>"}
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## Available Commands
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| type | params | description |
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|-------------------------|-------------------|---------------------------------|
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| execute_code | code (str) | Run arbitrary bpy Python code |
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| get_scene_info | (none) | List all objects in scene |
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| get_object_info | object_name (str) | Details on a specific object |
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| get_viewport_screenshot | (none) | Screenshot of current viewport |
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## Python Helper
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Use this inside execute_code tool calls:
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import socket, json
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def blender_exec(code: str, host="localhost", port=9876, timeout=15):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.connect((host, port))
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s.settimeout(timeout)
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payload = json.dumps({"type": "execute_code", "params": {"code": code}})
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s.sendall(payload.encode("utf-8"))
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buf = b""
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while True:
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try:
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chunk = s.recv(4096)
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if not chunk:
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break
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buf += chunk
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try:
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json.loads(buf.decode("utf-8"))
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break
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except json.JSONDecodeError:
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continue
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except socket.timeout:
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break
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s.close()
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return json.loads(buf.decode("utf-8"))
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## Common bpy Patterns
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### Clear scene
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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### Add mesh objects
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bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
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bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
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bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
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### Create and assign material
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mat = bpy.data.materials.new(name="MyMat")
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mat.use_nodes = True
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bsdf = mat.node_tree.nodes.get("Principled BSDF")
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bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
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bsdf.inputs["Roughness"].default_value = 0.3
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bsdf.inputs["Metallic"].default_value = 0.0
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obj.data.materials.append(mat)
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### Keyframe animation
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obj.location = (0, 0, 0)
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obj.keyframe_insert(data_path="location", frame=1)
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obj.location = (0, 0, 3)
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obj.keyframe_insert(data_path="location", frame=60)
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### Render to file
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bpy.context.scene.render.filepath = "/tmp/render.png"
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bpy.context.scene.render.engine = 'CYCLES'
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bpy.ops.render.render(write_still=True)
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## Pitfalls
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- Must check socket is open before running (nc -z localhost 9876)
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- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
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- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
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- Render output path must be absolute (/tmp/...) not relative
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- shade_smooth() requires object to be selected and in object mode
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