mirror of
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docs(website): dedicated page per bundled + optional skill (#14929)
Generates a full dedicated Docusaurus page for every one of the 132 skills
(73 bundled + 59 optional) under website/docs/user-guide/skills/{bundled,optional}/<category>/.
Each page carries the skill's description, metadata (version, author, license,
dependencies, platform gating, tags, related skills cross-linked to their own
pages), and the complete SKILL.md body that Hermes loads at runtime.
Previously the two catalog pages just listed skills with a one-line blurb and
no way to see what the skill actually did — users had to go read the source
repo. Now every skill has a browsable, searchable, cross-linked reference in
the docs.
- website/scripts/generate-skill-docs.py — generator that reads skills/ and
optional-skills/, writes per-skill pages, regenerates both catalog indexes,
and rewrites the Skills section of sidebars.ts. Handles MDX escaping
(outside fenced code blocks: curly braces, unsafe HTML-ish tags) and
rewrites relative references/*.md links to point at the GitHub source.
- website/docs/reference/skills-catalog.md — regenerated; each row links to
the new dedicated page.
- website/docs/reference/optional-skills-catalog.md — same.
- website/sidebars.ts — Skills section now has Bundled / Optional subtrees
with one nested category per skill folder.
- .github/workflows/{docs-site-checks,deploy-site}.yml — run the generator
before docusaurus build so CI stays in sync with the source SKILL.md files.
Build verified locally with `npx docusaurus build`. Only remaining warnings
are pre-existing broken link/anchor issues in unrelated pages.
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---
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title: "Audiocraft Audio Generation"
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sidebar_label: "Audiocraft Audio Generation"
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description: "PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen)"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Audiocraft Audio Generation
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PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
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## Skill metadata
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| | |
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/mlops/models/audiocraft` |
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| Version | `1.0.0` |
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| Author | Orchestra Research |
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| License | MIT |
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| Dependencies | `audiocraft`, `torch>=2.0.0`, `transformers>=4.30.0` |
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| Tags | `Multimodal`, `Audio Generation`, `Text-to-Music`, `Text-to-Audio`, `MusicGen` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# AudioCraft: Audio Generation
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Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.
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## When to use AudioCraft
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**Use AudioCraft when:**
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- Need to generate music from text descriptions
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- Creating sound effects and environmental audio
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- Building music generation applications
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- Need melody-conditioned music generation
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- Want stereo audio output
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- Require controllable music generation with style transfer
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**Key features:**
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- **MusicGen**: Text-to-music generation with melody conditioning
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- **AudioGen**: Text-to-sound effects generation
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- **EnCodec**: High-fidelity neural audio codec
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- **Multiple model sizes**: Small (300M) to Large (3.3B)
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- **Stereo support**: Full stereo audio generation
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- **Style conditioning**: MusicGen-Style for reference-based generation
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**Use alternatives instead:**
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- **Stable Audio**: For longer commercial music generation
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- **Bark**: For text-to-speech with music/sound effects
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- **Riffusion**: For spectogram-based music generation
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- **OpenAI Jukebox**: For raw audio generation with lyrics
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## Quick start
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### Installation
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```bash
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# From PyPI
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pip install audiocraft
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# From GitHub (latest)
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pip install git+https://github.com/facebookresearch/audiocraft.git
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# Or use HuggingFace Transformers
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pip install transformers torch torchaudio
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```
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### Basic text-to-music (AudioCraft)
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```python
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import torchaudio
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from audiocraft.models import MusicGen
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# Load model
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model = MusicGen.get_pretrained('facebook/musicgen-small')
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# Set generation parameters
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model.set_generation_params(
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duration=8, # seconds
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top_k=250,
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temperature=1.0
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)
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# Generate from text
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descriptions = ["happy upbeat electronic dance music with synths"]
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wav = model.generate(descriptions)
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# Save audio
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torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
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```
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### Using HuggingFace Transformers
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```python
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from transformers import AutoProcessor, MusicgenForConditionalGeneration
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import scipy
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# Load model and processor
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processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
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model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
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model.to("cuda")
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# Generate music
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inputs = processor(
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text=["80s pop track with bassy drums and synth"],
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padding=True,
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return_tensors="pt"
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).to("cuda")
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audio_values = model.generate(
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**inputs,
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do_sample=True,
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guidance_scale=3,
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max_new_tokens=256
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)
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# Save
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sampling_rate = model.config.audio_encoder.sampling_rate
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scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
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```
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### Text-to-sound with AudioGen
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```python
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from audiocraft.models import AudioGen
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# Load AudioGen
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model = AudioGen.get_pretrained('facebook/audiogen-medium')
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model.set_generation_params(duration=5)
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# Generate sound effects
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descriptions = ["dog barking in a park with birds chirping"]
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wav = model.generate(descriptions)
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torchaudio.save("sound.wav", wav[0].cpu(), sample_rate=16000)
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```
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## Core concepts
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### Architecture overview
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```
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AudioCraft Architecture:
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┌──────────────────────────────────────────────────────────────┐
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│ Text Encoder (T5) │
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│ │ │
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│ Text Embeddings │
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└────────────────────────┬─────────────────────────────────────┘
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│
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┌────────────────────────▼─────────────────────────────────────┐
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│ Transformer Decoder (LM) │
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│ Auto-regressively generates audio tokens │
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│ Using efficient token interleaving patterns │
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└────────────────────────┬─────────────────────────────────────┘
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│
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┌────────────────────────▼─────────────────────────────────────┐
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│ EnCodec Audio Decoder │
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│ Converts tokens back to audio waveform │
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└──────────────────────────────────────────────────────────────┘
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```
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### Model variants
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| Model | Size | Description | Use Case |
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|-------|------|-------------|----------|
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| `musicgen-small` | 300M | Text-to-music | Quick generation |
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| `musicgen-medium` | 1.5B | Text-to-music | Balanced |
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| `musicgen-large` | 3.3B | Text-to-music | Best quality |
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| `musicgen-melody` | 1.5B | Text + melody | Melody conditioning |
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| `musicgen-melody-large` | 3.3B | Text + melody | Best melody |
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| `musicgen-stereo-*` | Varies | Stereo output | Stereo generation |
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| `musicgen-style` | 1.5B | Style transfer | Reference-based |
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| `audiogen-medium` | 1.5B | Text-to-sound | Sound effects |
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### Generation parameters
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| Parameter | Default | Description |
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|-----------|---------|-------------|
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| `duration` | 8.0 | Length in seconds (1-120) |
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| `top_k` | 250 | Top-k sampling |
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| `top_p` | 0.0 | Nucleus sampling (0 = disabled) |
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| `temperature` | 1.0 | Sampling temperature |
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| `cfg_coef` | 3.0 | Classifier-free guidance |
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## MusicGen usage
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### Text-to-music generation
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```python
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from audiocraft.models import MusicGen
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import torchaudio
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model = MusicGen.get_pretrained('facebook/musicgen-medium')
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# Configure generation
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model.set_generation_params(
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duration=30, # Up to 30 seconds
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top_k=250, # Sampling diversity
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top_p=0.0, # 0 = use top_k only
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temperature=1.0, # Creativity (higher = more varied)
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cfg_coef=3.0 # Text adherence (higher = stricter)
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)
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# Generate multiple samples
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descriptions = [
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"epic orchestral soundtrack with strings and brass",
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"chill lo-fi hip hop beat with jazzy piano",
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"energetic rock song with electric guitar"
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]
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# Generate (returns [batch, channels, samples])
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wav = model.generate(descriptions)
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# Save each
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for i, audio in enumerate(wav):
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torchaudio.save(f"music_{i}.wav", audio.cpu(), sample_rate=32000)
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```
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### Melody-conditioned generation
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```python
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from audiocraft.models import MusicGen
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import torchaudio
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# Load melody model
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model = MusicGen.get_pretrained('facebook/musicgen-melody')
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model.set_generation_params(duration=30)
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# Load melody audio
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melody, sr = torchaudio.load("melody.wav")
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# Generate with melody conditioning
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descriptions = ["acoustic guitar folk song"]
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wav = model.generate_with_chroma(descriptions, melody, sr)
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torchaudio.save("melody_conditioned.wav", wav[0].cpu(), sample_rate=32000)
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```
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### Stereo generation
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```python
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from audiocraft.models import MusicGen
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# Load stereo model
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model = MusicGen.get_pretrained('facebook/musicgen-stereo-medium')
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model.set_generation_params(duration=15)
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descriptions = ["ambient electronic music with wide stereo panning"]
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wav = model.generate(descriptions)
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# wav shape: [batch, 2, samples] for stereo
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print(f"Stereo shape: {wav.shape}") # [1, 2, 480000]
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torchaudio.save("stereo.wav", wav[0].cpu(), sample_rate=32000)
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```
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### Audio continuation
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```python
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from transformers import AutoProcessor, MusicgenForConditionalGeneration
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processor = AutoProcessor.from_pretrained("facebook/musicgen-medium")
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model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-medium")
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# Load audio to continue
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import torchaudio
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audio, sr = torchaudio.load("intro.wav")
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# Process with text and audio
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inputs = processor(
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audio=audio.squeeze().numpy(),
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sampling_rate=sr,
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text=["continue with a epic chorus"],
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padding=True,
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return_tensors="pt"
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)
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# Generate continuation
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audio_values = model.generate(**inputs, do_sample=True, guidance_scale=3, max_new_tokens=512)
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```
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## MusicGen-Style usage
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### Style-conditioned generation
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```python
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from audiocraft.models import MusicGen
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# Load style model
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model = MusicGen.get_pretrained('facebook/musicgen-style')
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# Configure generation with style
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model.set_generation_params(
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duration=30,
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cfg_coef=3.0,
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cfg_coef_beta=5.0 # Style influence
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)
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# Configure style conditioner
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model.set_style_conditioner_params(
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eval_q=3, # RVQ quantizers (1-6)
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excerpt_length=3.0 # Style excerpt length
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)
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# Load style reference
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style_audio, sr = torchaudio.load("reference_style.wav")
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# Generate with text + style
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descriptions = ["upbeat dance track"]
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wav = model.generate_with_style(descriptions, style_audio, sr)
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```
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### Style-only generation (no text)
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```python
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# Generate matching style without text prompt
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model.set_generation_params(
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duration=30,
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cfg_coef=3.0,
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cfg_coef_beta=None # Disable double CFG for style-only
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)
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wav = model.generate_with_style([None], style_audio, sr)
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```
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## AudioGen usage
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### Sound effect generation
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```python
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from audiocraft.models import AudioGen
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import torchaudio
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model = AudioGen.get_pretrained('facebook/audiogen-medium')
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model.set_generation_params(duration=10)
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# Generate various sounds
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descriptions = [
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"thunderstorm with heavy rain and lightning",
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"busy city traffic with car horns",
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"ocean waves crashing on rocks",
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"crackling campfire in forest"
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]
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wav = model.generate(descriptions)
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for i, audio in enumerate(wav):
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torchaudio.save(f"sound_{i}.wav", audio.cpu(), sample_rate=16000)
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```
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## EnCodec usage
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### Audio compression
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```python
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from audiocraft.models import CompressionModel
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import torch
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import torchaudio
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# Load EnCodec
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model = CompressionModel.get_pretrained('facebook/encodec_32khz')
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# Load audio
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wav, sr = torchaudio.load("audio.wav")
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# Ensure correct sample rate
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if sr != 32000:
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resampler = torchaudio.transforms.Resample(sr, 32000)
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wav = resampler(wav)
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# Encode to tokens
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with torch.no_grad():
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encoded = model.encode(wav.unsqueeze(0))
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codes = encoded[0] # Audio codes
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# Decode back to audio
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with torch.no_grad():
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decoded = model.decode(codes)
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torchaudio.save("reconstructed.wav", decoded[0].cpu(), sample_rate=32000)
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```
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## Common workflows
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### Workflow 1: Music generation pipeline
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```python
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import torch
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import torchaudio
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from audiocraft.models import MusicGen
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class MusicGenerator:
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def __init__(self, model_name="facebook/musicgen-medium"):
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self.model = MusicGen.get_pretrained(model_name)
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self.sample_rate = 32000
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def generate(self, prompt, duration=30, temperature=1.0, cfg=3.0):
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self.model.set_generation_params(
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duration=duration,
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top_k=250,
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temperature=temperature,
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cfg_coef=cfg
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)
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with torch.no_grad():
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wav = self.model.generate([prompt])
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return wav[0].cpu()
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def generate_batch(self, prompts, duration=30):
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self.model.set_generation_params(duration=duration)
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with torch.no_grad():
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wav = self.model.generate(prompts)
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return wav.cpu()
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def save(self, audio, path):
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torchaudio.save(path, audio, sample_rate=self.sample_rate)
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# Usage
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generator = MusicGenerator()
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audio = generator.generate(
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"epic cinematic orchestral music",
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duration=30,
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temperature=1.0
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)
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generator.save(audio, "epic_music.wav")
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```
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### Workflow 2: Sound design batch processing
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```python
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import json
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from pathlib import Path
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from audiocraft.models import AudioGen
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import torchaudio
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def batch_generate_sounds(sound_specs, output_dir):
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"""
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Generate multiple sounds from specifications.
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Args:
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sound_specs: list of {"name": str, "description": str, "duration": float}
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output_dir: output directory path
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"""
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model = AudioGen.get_pretrained('facebook/audiogen-medium')
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output_dir = Path(output_dir)
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output_dir.mkdir(exist_ok=True)
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results = []
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for spec in sound_specs:
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model.set_generation_params(duration=spec.get("duration", 5))
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wav = model.generate([spec["description"]])
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output_path = output_dir / f"{spec['name']}.wav"
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torchaudio.save(str(output_path), wav[0].cpu(), sample_rate=16000)
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results.append({
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"name": spec["name"],
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"path": str(output_path),
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"description": spec["description"]
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})
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return results
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# Usage
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sounds = [
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{"name": "explosion", "description": "massive explosion with debris", "duration": 3},
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{"name": "footsteps", "description": "footsteps on wooden floor", "duration": 5},
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{"name": "door", "description": "wooden door creaking and closing", "duration": 2}
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]
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results = batch_generate_sounds(sounds, "sound_effects/")
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```
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### Workflow 3: Gradio demo
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|
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```python
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import gradio as gr
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import torch
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import torchaudio
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from audiocraft.models import MusicGen
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|
||||
model = MusicGen.get_pretrained('facebook/musicgen-small')
|
||||
|
||||
def generate_music(prompt, duration, temperature, cfg_coef):
|
||||
model.set_generation_params(
|
||||
duration=duration,
|
||||
temperature=temperature,
|
||||
cfg_coef=cfg_coef
|
||||
)
|
||||
|
||||
with torch.no_grad():
|
||||
wav = model.generate([prompt])
|
||||
|
||||
# Save to temp file
|
||||
path = "temp_output.wav"
|
||||
torchaudio.save(path, wav[0].cpu(), sample_rate=32000)
|
||||
return path
|
||||
|
||||
demo = gr.Interface(
|
||||
fn=generate_music,
|
||||
inputs=[
|
||||
gr.Textbox(label="Music Description", placeholder="upbeat electronic dance music"),
|
||||
gr.Slider(1, 30, value=8, label="Duration (seconds)"),
|
||||
gr.Slider(0.5, 2.0, value=1.0, label="Temperature"),
|
||||
gr.Slider(1.0, 10.0, value=3.0, label="CFG Coefficient")
|
||||
],
|
||||
outputs=gr.Audio(label="Generated Music"),
|
||||
title="MusicGen Demo"
|
||||
)
|
||||
|
||||
demo.launch()
|
||||
```
|
||||
|
||||
## Performance optimization
|
||||
|
||||
### Memory optimization
|
||||
|
||||
```python
|
||||
# Use smaller model
|
||||
model = MusicGen.get_pretrained('facebook/musicgen-small')
|
||||
|
||||
# Clear cache between generations
|
||||
torch.cuda.empty_cache()
|
||||
|
||||
# Generate shorter durations
|
||||
model.set_generation_params(duration=10) # Instead of 30
|
||||
|
||||
# Use half precision
|
||||
model = model.half()
|
||||
```
|
||||
|
||||
### Batch processing efficiency
|
||||
|
||||
```python
|
||||
# Process multiple prompts at once (more efficient)
|
||||
descriptions = ["prompt1", "prompt2", "prompt3", "prompt4"]
|
||||
wav = model.generate(descriptions) # Single batch
|
||||
|
||||
# Instead of
|
||||
for desc in descriptions:
|
||||
wav = model.generate([desc]) # Multiple batches (slower)
|
||||
```
|
||||
|
||||
### GPU memory requirements
|
||||
|
||||
| Model | FP32 VRAM | FP16 VRAM |
|
||||
|-------|-----------|-----------|
|
||||
| musicgen-small | ~4GB | ~2GB |
|
||||
| musicgen-medium | ~8GB | ~4GB |
|
||||
| musicgen-large | ~16GB | ~8GB |
|
||||
|
||||
## Common issues
|
||||
|
||||
| Issue | Solution |
|
||||
|-------|----------|
|
||||
| CUDA OOM | Use smaller model, reduce duration |
|
||||
| Poor quality | Increase cfg_coef, better prompts |
|
||||
| Generation too short | Check max duration setting |
|
||||
| Audio artifacts | Try different temperature |
|
||||
| Stereo not working | Use stereo model variant |
|
||||
|
||||
## References
|
||||
|
||||
- **[Advanced Usage](https://github.com/NousResearch/hermes-agent/blob/main/skills/mlops/models/audiocraft/references/advanced-usage.md)** - Training, fine-tuning, deployment
|
||||
- **[Troubleshooting](https://github.com/NousResearch/hermes-agent/blob/main/skills/mlops/models/audiocraft/references/troubleshooting.md)** - Common issues and solutions
|
||||
|
||||
## Resources
|
||||
|
||||
- **GitHub**: https://github.com/facebookresearch/audiocraft
|
||||
- **Paper (MusicGen)**: https://arxiv.org/abs/2306.05284
|
||||
- **Paper (AudioGen)**: https://arxiv.org/abs/2209.15352
|
||||
- **HuggingFace**: https://huggingface.co/facebook/musicgen-small
|
||||
- **Demo**: https://huggingface.co/spaces/facebook/MusicGen
|
||||
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