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docs(website): dedicated page per bundled + optional skill (#14929)
Generates a full dedicated Docusaurus page for every one of the 132 skills
(73 bundled + 59 optional) under website/docs/user-guide/skills/{bundled,optional}/<category>/.
Each page carries the skill's description, metadata (version, author, license,
dependencies, platform gating, tags, related skills cross-linked to their own
pages), and the complete SKILL.md body that Hermes loads at runtime.
Previously the two catalog pages just listed skills with a one-line blurb and
no way to see what the skill actually did — users had to go read the source
repo. Now every skill has a browsable, searchable, cross-linked reference in
the docs.
- website/scripts/generate-skill-docs.py — generator that reads skills/ and
optional-skills/, writes per-skill pages, regenerates both catalog indexes,
and rewrites the Skills section of sidebars.ts. Handles MDX escaping
(outside fenced code blocks: curly braces, unsafe HTML-ish tags) and
rewrites relative references/*.md links to point at the GitHub source.
- website/docs/reference/skills-catalog.md — regenerated; each row links to
the new dedicated page.
- website/docs/reference/optional-skills-catalog.md — same.
- website/sidebars.ts — Skills section now has Bundled / Optional subtrees
with one nested category per skill folder.
- .github/workflows/{docs-site-checks,deploy-site}.yml — run the generator
before docusaurus build so CI stays in sync with the source SKILL.md files.
Build verified locally with `npx docusaurus build`. Only remaining warnings
are pre-existing broken link/anchor issues in unrelated pages.
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---
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title: "Ideation — Generate project ideas through creative constraints"
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sidebar_label: "Ideation"
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description: "Generate project ideas through creative constraints"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Ideation
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Generate project ideas through creative constraints. Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.
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## Skill metadata
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| | |
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|---|---|
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| Source | Bundled (installed by default) |
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| Path | `skills/creative/creative-ideation` |
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| Version | `1.0.0` |
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| Author | SHL0MS |
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| License | MIT |
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| Tags | `Creative`, `Ideation`, `Projects`, `Brainstorming`, `Inspiration` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Creative Ideation
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Generate project ideas through creative constraints. Constraint + direction = creativity.
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## How It Works
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1. **Pick a constraint** from the library below — random, or matched to the user's domain/mood
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2. **Interpret it broadly** — a coding prompt can become a hardware project, an art prompt can become a CLI tool
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3. **Generate 3 concrete project ideas** that satisfy the constraint
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4. **If they pick one, build it** — create the project, write the code, ship it
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## The Rule
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Every prompt is interpreted as broadly as possible. "Does this include X?" → Yes. The prompts provide direction and mild constraint. Without either, there is no creativity.
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## Constraint Library
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### For Developers
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**Solve your own itch:**
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Build the tool you wished existed this week. Under 50 lines. Ship it today.
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**Automate the annoying thing:**
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What's the most tedious part of your workflow? Script it away. Two hours to fix a problem that costs you five minutes a day.
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**The CLI tool that should exist:**
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Think of a command you've wished you could type. `git undo-that-thing-i-just-did`. `docker why-is-this-broken`. `npm explain-yourself`. Now build it.
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**Nothing new except glue:**
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Make something entirely from existing APIs, libraries, and datasets. The only original contribution is how you connect them.
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**Frankenstein week:**
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Take something that does X and make it do Y. A git repo that plays music. A Dockerfile that generates poetry. A cron job that sends compliments.
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**Subtract:**
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How much can you remove from a codebase before it breaks? Strip a tool to its minimum viable function. Delete until only the essence remains.
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**High concept, low effort:**
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A deep idea, lazily executed. The concept should be brilliant. The implementation should take an afternoon. If it takes longer, you're overthinking it.
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### For Makers & Artists
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**Blatantly copy something:**
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Pick something you admire — a tool, an artwork, an interface. Recreate it from scratch. The learning is in the gap between your version and theirs.
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**One million of something:**
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One million is both a lot and not that much. One million pixels is a 1MB photo. One million API calls is a Tuesday. One million of anything becomes interesting at scale.
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**Make something that dies:**
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A website that loses a feature every day. A chatbot that forgets. A countdown to nothing. An exercise in rot, killing, or letting go.
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**Do a lot of math:**
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Generative geometry, shader golf, mathematical art, computational origami. Time to re-learn what an arcsin is.
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### For Anyone
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**Text is the universal interface:**
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Build something where text is the only interface. No buttons, no graphics, just words in and words out. Text can go in and out of almost anything.
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**Start at the punchline:**
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Think of something that would be a funny sentence. Work backwards to make it real. "I taught my thermostat to gaslight me" → now build it.
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**Hostile UI:**
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Make something intentionally painful to use. A password field that requires 47 conditions. A form where every label lies. A CLI that judges your commands.
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**Take two:**
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Remember an old project. Do it again from scratch. No looking at the original. See what changed about how you think.
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See `references/full-prompt-library.md` for 30+ additional constraints across communication, scale, philosophy, transformation, and more.
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## Matching Constraints to Users
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| User says | Pick from |
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|-----------|-----------|
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| "I want to build something" (no direction) | Random — any constraint |
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| "I'm learning [language]" | Blatantly copy something, Automate the annoying thing |
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| "I want something weird" | Hostile UI, Frankenstein week, Start at the punchline |
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| "I want something useful" | Solve your own itch, The CLI that should exist, Automate the annoying thing |
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| "I want something beautiful" | Do a lot of math, One million of something |
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| "I'm burned out" | High concept low effort, Make something that dies |
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| "Weekend project" | Nothing new except glue, Start at the punchline |
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| "I want a challenge" | One million of something, Subtract, Take two |
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## Output Format
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```
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## Constraint: [Name]
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> [The constraint, one sentence]
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### Ideas
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1. **[One-line pitch]**
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[2-3 sentences: what you'd build and why it's interesting]
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⏱ [weekend / week / month] • 🔧 [stack]
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2. **[One-line pitch]**
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[2-3 sentences]
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⏱ ... • 🔧 ...
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3. **[One-line pitch]**
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[2-3 sentences]
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⏱ ... • 🔧 ...
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```
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## Example
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```
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## Constraint: The CLI tool that should exist
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> Think of a command you've wished you could type. Now build it.
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### Ideas
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1. **`git whatsup` — show what happened while you were away**
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Compares your last active commit to HEAD and summarizes what changed,
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who committed, and what PRs merged. Like a morning standup from your repo.
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⏱ weekend • 🔧 Python, GitPython, click
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2. **`explain 503` — HTTP status codes for humans**
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Pipe any status code or error message and get a plain-English explanation
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with common causes and fixes. Pulls from a curated database, not an LLM.
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⏱ weekend • 🔧 Rust or Go, static dataset
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3. **`deps why <package>` — why is this in my dependency tree**
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Traces a transitive dependency back to the direct dependency that pulled
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it in. Answers "why do I have 47 copies of lodash" in one command.
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⏱ weekend • 🔧 Node.js, npm/yarn lockfile parsing
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```
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After the user picks one, start building — create the project, write the code, iterate.
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## Attribution
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Constraint approach inspired by [wttdotm.com/prompts.html](https://wttdotm.com/prompts.html). Adapted and expanded for software development and general-purpose ideation.
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