mirror of
https://github.com/NousResearch/hermes-agent.git
synced 2026-05-07 02:51:50 +00:00
rename: video-orchestrator → kanban-video-orchestrator
The kanban prefix makes the skill discoverable alongside `kanban-orchestrator` and `kanban-worker`, and signals up front that this skill drives the kanban plugin rather than being a generic video tool. Updated: - directory rename - SKILL.md frontmatter `name:` and H1 - setup.sh.tmpl header
This commit is contained in:
parent
511add7249
commit
0dd8e3f8d8
12 changed files with 3 additions and 3 deletions
|
|
@ -0,0 +1,227 @@
|
|||
# Worked Examples
|
||||
|
||||
Six concrete pipelines covering different video styles. Each shows the team
|
||||
composition, task graph, and skill/tool choices the orchestrator would make
|
||||
for that brief. **These are illustrative, not templates** — adapt to the
|
||||
actual brief.
|
||||
|
||||
## Example 1 — Narrative short film (text-to-image → image-to-video → cut)
|
||||
|
||||
**Brief:** A 90-second noir-style short. A detective walks through a rainy
|
||||
city. Voiceover narration. AI-generated visuals.
|
||||
|
||||
**Team:**
|
||||
- `director` — vision, decomposition, approval
|
||||
- `writer` — script + voiceover copy (loads `humanizer` for natural voice)
|
||||
- `storyboarder` — beat-by-beat shot list (loads `excalidraw`)
|
||||
- `image-generator` — generates each shot's still via local ComfyUI workflows
|
||||
(loads `comfyui`)
|
||||
- `image-to-video-generator` — animates each still (Runway/Kling, OR
|
||||
ComfyUI's AnimateDiff/WAN workflows via `comfyui`)
|
||||
- `voice-talent` — narration via ElevenLabs
|
||||
- `audio-mixer` — VO + ambient pad
|
||||
- `editor` — assembly + transitions
|
||||
- `reviewer` — final QA
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 writer script + voiceover.md (parent: T0)
|
||||
T2 storyboarder shot list with framing per beat (parent: T1)
|
||||
T3 image-generator one still per shot (~12 shots) (parent: T2)
|
||||
T4 image-to-video animate each still (parent: T3)
|
||||
T5 voice-talent generate narration audio (parent: T1)
|
||||
T6 audio-mixer mix VO + ambient (parent: T5)
|
||||
T7 editor cut + transitions + audio mux (parents: T4, T6)
|
||||
T8 reviewer final QA (parent: T7)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- Local ComfyUI via `comfyui` skill is preferred over external API for
|
||||
cost/control — but external APIs are fine if ComfyUI isn't installed
|
||||
- `editor` profile is ffmpeg-only, no Hermes skill required beyond
|
||||
`kanban-worker`
|
||||
- Storyboarder produces `storyboard.excalidraw` alongside the markdown
|
||||
|
||||
## Example 2 — Product / marketing teaser
|
||||
|
||||
**Brief:** A 30-second product teaser for a developer tool. Shows code +
|
||||
terminal + UI screen recordings, voiceover, CTA at end. Square 1:1.
|
||||
|
||||
**Team:**
|
||||
- `director`
|
||||
- `copywriter` — taglines, voiceover script, CTA (loads `humanizer`)
|
||||
- `concept-artist` — style frames (loads `claude-design` for UI mockups)
|
||||
- `renderer-motion-graphics` — animated UI sequences (Remotion CLI)
|
||||
- `renderer-ascii` — terminal-style demo scenes (loads `ascii-video`)
|
||||
- `voice-talent` — VO via ElevenLabs
|
||||
- `editor` — assembly + brand-color treatment
|
||||
- `audio-mixer` — VO + light music bed
|
||||
- `captioner` — burned subtitles for muted-autoplay platforms
|
||||
- `masterer` — produces 1:1 + 9:16 + 16:9 variants
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 copywriter copy.md + cta + vo script (parent: T0)
|
||||
T2 concept-artist visual-spec.md + style frames (parent: T1)
|
||||
T3a renderer-motion-graphics scene 1: UI sequence (parent: T2)
|
||||
T3b renderer-ascii scene 2: terminal demo (parent: T2)
|
||||
T3c renderer-motion-graphics scene 3: feature highlight (parent: T2)
|
||||
T3d renderer-motion-graphics scene 4: CTA card (parent: T2)
|
||||
T4 voice-talent narration (parent: T1)
|
||||
T5 audio-mixer VO + music bed (parent: T4)
|
||||
T6 editor cut + transitions (parents: T3*, T5)
|
||||
T7 captioner SRT + burned subtitles (parent: T6)
|
||||
T8 masterer 1:1, 9:16, 16:9 variants (parent: T7)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- Multiple specialized renderers (motion-graphics + ASCII) coexist
|
||||
- Captioner is included because muted autoplay is the norm on social
|
||||
- `claude-design` skill for UI mockups maps directly to the product video idiom
|
||||
|
||||
## Example 3 — Music video (synced to provided track)
|
||||
|
||||
**Brief:** A 3-minute music video for a provided lo-fi hip-hop track. Visuals
|
||||
should pulse with the beat. Generative + ASCII hybrid. Vertical 9:16.
|
||||
|
||||
**Team:**
|
||||
- `director`
|
||||
- `music-supervisor` — analyze track, emit `audio/beats.json` (loads `songsee`)
|
||||
- `storyboarder` — beat-aligned shot list (loads `excalidraw`)
|
||||
- `renderer-ascii` — ASCII scenes synced to bass kicks (loads `ascii-video`)
|
||||
- `renderer-p5js` — generative particle scenes synced to highs (loads `p5js`)
|
||||
- `editor` — beat-cut assembly using `beats.json`
|
||||
- `reviewer` — sync QA
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 music-supervisor analyze track → beats.json + spectrogram (parent: T0)
|
||||
T2 storyboarder shot list aligned to beats (parents: T1, T0)
|
||||
T3a renderer-ascii scene 1: bass-driven ASCII (parent: T2)
|
||||
T3b renderer-p5js scene 2: high-end particle field (parent: T2)
|
||||
... (more scenes)
|
||||
T4 editor cut to beats + mux track (parents: T3*, T1)
|
||||
T5 reviewer sync QA + final approval (parent: T4)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- `music-supervisor` runs FIRST — `beats.json` gates the renderers
|
||||
- `editor` uses `beats.json` directly to align cuts to bass kicks
|
||||
- No voice-talent — music is the audio
|
||||
- Two specialized renderers (`ascii-video` + `p5js`) for visual variety
|
||||
|
||||
## Example 4 — Math/algorithm explainer
|
||||
|
||||
**Brief:** A 2-minute explainer of an algorithm. 3Blue1Brown-style. Animated
|
||||
diagrams, equations, narration. Square 1:1.
|
||||
|
||||
**Team:**
|
||||
- `director`
|
||||
- `writer` — narration script (loads `humanizer`)
|
||||
- `cinematographer` — visual spec (loads `manim-video`)
|
||||
- `renderer-manim` — all animated scenes (loads `manim-video`)
|
||||
- `voice-talent` — narration via ElevenLabs
|
||||
- `editor` — assembly + audio mux
|
||||
- `captioner` — burned subtitles
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 writer script + narration (parent: T0)
|
||||
T2 cinematographer visual spec for all scenes (parent: T1)
|
||||
T3a-Tn renderer-manim scenes 1..N (parents: T2)
|
||||
T4 voice-talent narration audio (parent: T1)
|
||||
T5 editor cut + mux (parents: T3*, T4)
|
||||
T6 captioner SRT + burn (parent: T5)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- `manim-video` skill drives both the cinematographer (visual language) and
|
||||
the renderer (actual scene production)
|
||||
- The `manim-video` skill's reference docs (animation-design-thinking,
|
||||
scene-planning, equations) auto-load when needed via the renderer's pinned skill
|
||||
|
||||
## Example 5 — ASCII video, music-track-only
|
||||
|
||||
**Brief:** A 60-second pure-ASCII video reactive to an existing track. No
|
||||
voiceover, no other tools. Square 1:1.
|
||||
|
||||
**Team:**
|
||||
- `director`
|
||||
- `music-supervisor` — track analysis (loads `songsee`)
|
||||
- `renderer-ascii` — all visuals (loads `ascii-video`)
|
||||
- `editor` — assembly + audio mux
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 music-supervisor analyze track (parent: T0)
|
||||
T2a renderer-ascii scene 1 (parents: T1, T0)
|
||||
T2b renderer-ascii scene 2 (parents: T1, T0)
|
||||
T2c renderer-ascii scene 3 (parents: T1, T0)
|
||||
T3 editor stitch + mux audio (parents: T2*)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- Minimal team (4 profiles) for a focused single-tool project
|
||||
- No reviewer — short experimental piece, director approves directly
|
||||
- All scenes run through one `renderer-ascii` profile because the `ascii-video`
|
||||
skill covers everything
|
||||
|
||||
This example illustrates the rule: **don't over-decompose**. Three scenes
|
||||
through one renderer is fine. Don't spawn three renderer profiles.
|
||||
|
||||
## Example 6 — Real-time / installation art
|
||||
|
||||
**Brief:** A 2-minute audio-reactive visual for a gallery installation. Driven
|
||||
by an audio input feed. TouchDesigner-based. 16:9 4K.
|
||||
|
||||
**Team:**
|
||||
- `director`
|
||||
- `cinematographer` — visual language spec (loads `touchdesigner-mcp`)
|
||||
- `renderer-touchdesigner` — all visuals + record-to-disk
|
||||
(loads `touchdesigner-mcp`)
|
||||
- `audio-mixer` — final loudness pass on the captured audio (optional if
|
||||
pre-mixed source)
|
||||
- `editor` — assemble final clip from TouchDesigner recording
|
||||
- `reviewer` — visual QA
|
||||
|
||||
**Task graph:**
|
||||
```
|
||||
T0 director decompose
|
||||
T1 cinematographer TD operator graph spec (parent: T0)
|
||||
T2 renderer-touchdesigner build TD network + record output (parent: T1)
|
||||
T3 editor trim + audio mux (parent: T2)
|
||||
T4 reviewer final QA (parent: T3)
|
||||
```
|
||||
|
||||
**Key choices:**
|
||||
- `touchdesigner-mcp` controls a running TouchDesigner instance — the
|
||||
cinematographer designs the operator graph, renderer builds it
|
||||
- Output is a recording from the running TD network, not a render-to-frames
|
||||
process; editor mostly just trims
|
||||
|
||||
## Pattern recognition
|
||||
|
||||
When the user describes a video, look for these signals to map to an example:
|
||||
|
||||
- **Plot, characters, scripted dialogue** → Example 1 (narrative)
|
||||
- **Specific product, CTA, brand colors, voiceover** → Example 2 (marketing)
|
||||
- **Track file provided, "synced to music"** → Example 3 (music video)
|
||||
- **"Explain how X works", math/algorithm/concept walkthrough** → Example 4 (manim explainer)
|
||||
- **Terminal aesthetic, ASCII, retro pixel** → Example 5 (ASCII)
|
||||
- **"Audio-reactive", "real-time", "installation"** → Example 6 (TouchDesigner)
|
||||
- **Comic-style narrative** → use `renderer-comic` (`baoyu-comic` skill)
|
||||
- **Retro game / pixel-art aesthetic** → use `renderer-pixel` (`pixel-art` skill)
|
||||
- **3D scene, photoreal environment** → use `renderer-3d` (`blender-mcp`)
|
||||
- **Generative art, particle system, shader** → use `renderer-p5js` (`p5js`)
|
||||
- **AI-generated photoreal stills + animation** → use `renderer-comfyui`
|
||||
(`comfyui`) for both stills and image-to-video
|
||||
- **"video about how the system works", recursive demo** → composable from
|
||||
any of the above; the recursion is a rendering technique, not a style
|
||||
|
||||
The actual team should be derived from the specific brief — these examples are
|
||||
starting points, not endpoints.
|
||||
|
|
@ -0,0 +1,166 @@
|
|||
# Intake — Discovery Question Banks
|
||||
|
||||
The discovery process is **adaptive**. Always start with three baseline
|
||||
questions to identify the broad style category, then drill into a per-style
|
||||
question bank. Ask 2-4 questions at a time, listen, then proceed. Make
|
||||
reasonable assumptions whenever the user implies an answer.
|
||||
|
||||
## Tier 0 — Baseline (always ask)
|
||||
|
||||
1. **What is the video?** — One-sentence pitch
|
||||
2. **How long?** — Approximate duration
|
||||
3. **Aspect ratio + target platform?** — 16:9 / 9:16 / 1:1 / 4:5; X, IG, YouTube, internal, etc.
|
||||
|
||||
From these answers, classify the style category and pick the relevant Tier 1
|
||||
follow-ups. **Do not** continue asking until you have at least these three.
|
||||
|
||||
## Style classification
|
||||
|
||||
Map the brief to one of these archetypes (or a hybrid):
|
||||
|
||||
| Archetype | Tells |
|
||||
|-----------|-------|
|
||||
| **Narrative film** | Plot, characters, scenes-with-events, dialogue, location |
|
||||
| **Product / marketing** | A specific product or feature being shown / sold; CTA at end |
|
||||
| **Music video** | A specific track exists; visuals sync to music |
|
||||
| **Explainer / educational** | A concept being taught; voiceover-driven |
|
||||
| **Tutorial / changelog** | Software demo, terminal-heavy, technical |
|
||||
| **ASCII / terminal art** | Retro terminal aesthetic explicit, character-grid |
|
||||
| **Abstract / loop** | Generative, no plot, often perfect-loop |
|
||||
| **Documentary / interview cut** | Real footage, transcription-driven |
|
||||
| **Real-time / installation** | Audio-reactive, gallery installation, VJ output |
|
||||
|
||||
If ambiguous, **ask** which category fits — don't guess. Hybrids are common
|
||||
(e.g., a product video with a narrative arc); decompose into the dominant
|
||||
mode + secondary modifiers.
|
||||
|
||||
**Recursive / meta** ("a video that shows its own production") is a
|
||||
*rendering technique*, not a separate style — compose it from any of the
|
||||
above by adding a two-pass render step where pass 2 uses pass 1's output as
|
||||
texture inside the final scene.
|
||||
|
||||
## Tier 1 — Per-style follow-ups
|
||||
|
||||
### Narrative film
|
||||
|
||||
- **Setting / world?** — When and where the story takes place
|
||||
- **Characters?** — How many, archetypes, who carries dialogue
|
||||
- **Beat list or full script?** — Has the user written the story or do we draft it
|
||||
- **Dialogue language?** — Spoken lines, on-screen subs only, silent
|
||||
- **Visual generation approach?** — Text-to-image (FAL/Midjourney/Imagen) →
|
||||
image-to-video (Runway/Kling), 3D animation (Blender), 2D animation,
|
||||
procedural, or hybrid
|
||||
- **Voice approach?** — TTS (which voice), recorded VO, no dialogue
|
||||
- **Music / score?** — Commissioned (via `songwriting-and-ai-music` Suno
|
||||
prompts, or local `heartmula`), licensed track provided, silent
|
||||
|
||||
### Product / marketing
|
||||
|
||||
- **Product?** — Name, what it does, key feature being shown
|
||||
- **Target audience?** — Who's watching, what they care about
|
||||
- **CTA?** — Visit URL, install, sign up, etc.
|
||||
- **Tone?** — Serious, playful, technical, premium, edgy
|
||||
- **Brand assets available?** — Logo files, color palette, fonts, existing footage
|
||||
- **Animation style?** — Motion graphics (Remotion / AE-style), screen recording,
|
||||
generative, illustrated
|
||||
- **Voiceover?** — Yes (which voice / language) or text-only
|
||||
- **Music?** — Track provided, license-free needed, custom-composed
|
||||
|
||||
### Music video
|
||||
|
||||
- **Track file?** — Path to the audio (essential — we'll analyze BPM + beats)
|
||||
- **Track length to use?** — Full song or a section
|
||||
- **Genre / energy?** — Tells what visual rhythm and density to use
|
||||
- **Lyric / narrative content?** — Are there lyrics to render on screen,
|
||||
or is it purely visual?
|
||||
- **Visual reference style?** — Existing music videos / artists for reference
|
||||
- **Performer footage?** — None, has clips, will provide
|
||||
- **Visual generation approach?** — Per-beat generative, edit-driven cuts of stock
|
||||
footage, illustrated, hybrid
|
||||
|
||||
### Explainer / educational
|
||||
|
||||
- **What concept is being taught?** — One-sentence concept, key takeaway
|
||||
- **Audience expertise?** — Beginner / intermediate / expert
|
||||
- **Diagram density?** — Heavy math / formulas / code / abstract concepts
|
||||
- **Voiceover?** — TTS / recorded / on-screen text only
|
||||
- **Tool preference?** — `manim-video` (math), `p5js` (generative),
|
||||
Remotion (UI motion graphics), `comfyui` (AI-generated visuals),
|
||||
`ascii-video` (technical/retro), hybrid
|
||||
- **Pacing?** — Fast and dense (3Blue1Brown) or slow and contemplative
|
||||
|
||||
### Tutorial / changelog / software demo
|
||||
|
||||
- **Software being demonstrated?** — Name, what it does
|
||||
- **Demo script?** — Sequence of commands / screens to show
|
||||
- **Terminal-only or with GUI?**
|
||||
- **Voiceover for narration?**
|
||||
- **Diagram support needed?** — Often these benefit from a diagram skill
|
||||
alongside the screen-capture/render step (`excalidraw`,
|
||||
`architecture-diagram`, `concept-diagrams`)
|
||||
|
||||
### ASCII / terminal art
|
||||
|
||||
- **Source material?** — Generative / driven by audio / converting existing
|
||||
video / static image starting point
|
||||
- **Color palette?** — Brand-driven (gold/black/blue), Matrix green, full
|
||||
rainbow, monochrome
|
||||
- **Audio reactivity?** — None / loose mood / tight beat sync / FFT-driven
|
||||
- **Character set?** — ASCII only / Unicode block-drawing / mystic glyphs
|
||||
- **Loop or narrative?** — Perfect loop or one-shot
|
||||
|
||||
### Abstract / loop
|
||||
|
||||
- **Mood / emotion?** — One word that captures the feel
|
||||
- **Motion type?** — Zoom-into-itself, particle drift, wave, geometric, organic
|
||||
- **Loop required?** — Perfect loop (Droste-style) or just satisfying ending
|
||||
- **Audio?** — Silent, ambient pad, beat-synced
|
||||
|
||||
### Documentary / interview cut
|
||||
|
||||
- **Source footage?** — Provided clips, length per clip
|
||||
- **Transcript / subtitles?** — Provided or to be generated
|
||||
- **Story structure?** — Chronological / thematic / arc
|
||||
- **B-roll approach?** — Generated, stock library, none
|
||||
|
||||
### Real-time / installation
|
||||
|
||||
- **Output environment?** — Gallery wall, projector, screen, web embed
|
||||
- **Audio source?** — Live audio input, pre-recorded track, both
|
||||
- **Reactivity tightness?** — Mood-level (loose) vs. tight beat-sync vs. live
|
||||
parameter control
|
||||
- **Tool preference?** — `touchdesigner-mcp` for full TD operator graphs;
|
||||
`p5js` for web-canvas; `comfyui` for generative-AI fed by audio features
|
||||
|
||||
## Tier 2 — Always ask near the end
|
||||
|
||||
- **Brand assets path?** — Where logo / color palette / fonts / music library lives
|
||||
- **Output format requirements?** — Codec preference, target file size, accepted
|
||||
alternates (vertical cut, GIF, audio-only)
|
||||
- **Deadline?** — Affects task `max_runtime_seconds` and acceptable scope
|
||||
- **Quality bar?** — Rough draft for review / polished final / archival
|
||||
- **Existing footage / assets to reuse?** — Anything that should appear, not just inform
|
||||
|
||||
## Reasonable assumption defaults
|
||||
|
||||
When the user under-specifies, fill in these defaults rather than asking:
|
||||
|
||||
| Question | Default |
|
||||
|----------|---------|
|
||||
| Frame rate | 30 fps for X / IG; 60 fps for tutorials/explainers; 24 fps for narrative film |
|
||||
| Resolution | 1080×1080 for square, 1920×1080 for 16:9, 1080×1920 for 9:16 |
|
||||
| Codec | H.264 / yuv420p, CRF 18 |
|
||||
| Audio codec | AAC 192 kbps |
|
||||
| Voice | Provider's mid-range neutral voice unless brand calls for distinctive timbre |
|
||||
| Music | Silent (require user to specify if music is wanted) |
|
||||
| Captions | On for explainer/tutorial; off for narrative/abstract unless requested |
|
||||
| Quality bar | Polished final unless user says draft |
|
||||
|
||||
State the assumption explicitly: *"Assuming 30fps and AAC audio unless you say otherwise — proceed?"*
|
||||
|
||||
## Anti-patterns
|
||||
|
||||
- **Asking 10 questions at once.** Maximum 4 per turn.
|
||||
- **Asking for things the brief already implies.** If the user said "music video for my track," do not ask "is there a track?"
|
||||
- **Failing to classify before drilling in.** Tier-1 questions depend on classification; mixing them up wastes turns.
|
||||
- **Treating "make a video" as enough to proceed.** Always confirm the three baseline questions.
|
||||
|
|
@ -0,0 +1,276 @@
|
|||
# Kanban Setup — Project Bootstrap & Profile Configuration
|
||||
|
||||
Once the brief is locked and the team is designed, the next step is producing
|
||||
the actual `setup.sh` that creates the project workspace, configures Hermes
|
||||
profiles, and fires the initial kanban task.
|
||||
|
||||
This file documents the patterns. The companion script
|
||||
`scripts/bootstrap_pipeline.py` automates most of it from a structured input
|
||||
JSON.
|
||||
|
||||
> **Credit:** the single-project-workspace layout, profile-config patching
|
||||
> approach, SOUL.md-per-profile convention, and `--workspace dir:<path>` rule
|
||||
> are adapted from alt-glitch's original multi-agent video pipeline:
|
||||
> [NousResearch/kanban-video-pipeline](https://github.com/NousResearch/kanban-video-pipeline).
|
||||
> This skill generalizes those patterns across video styles and replaces the
|
||||
> string-replacement config patcher with a PyYAML-based one.
|
||||
|
||||
## Project workspace structure
|
||||
|
||||
Every video project gets one workspace under `~/projects/video-pipeline/<slug>/`:
|
||||
|
||||
```
|
||||
~/projects/video-pipeline/<slug>/
|
||||
├── brief.md ← the contract; all tasks reference
|
||||
├── TEAM.md ← team composition + task graph (director reads this)
|
||||
├── taste/
|
||||
│ ├── brand-guide.md ← color, typography, motion rules
|
||||
│ ├── emotional-dna.md ← what the piece should FEEL like
|
||||
│ └── style-frames/ ← optional: visual references
|
||||
├── audio/
|
||||
│ ├── track.mp3 ← provided music (if any)
|
||||
│ ├── voiceover/ ← per-line TTS clips
|
||||
│ └── sfx/ ← sound effects
|
||||
├── assets/
|
||||
│ ├── logos/
|
||||
│ ├── fonts/
|
||||
│ └── existing-footage/ ← reusable provided clips
|
||||
├── scenes/
|
||||
│ ├── scene-01/
|
||||
│ │ ├── VISUAL_SPEC.md ← cinematographer's per-scene spec
|
||||
│ │ ├── render.py ← renderer's code (or sketch.html, etc.)
|
||||
│ │ ├── checkpoints/ ← preview frames for QA
|
||||
│ │ └── clip.mp4 ← the deliverable for this scene
|
||||
│ ├── scene-02/...
|
||||
│ └── ...
|
||||
├── checkpoints/ ← global review frames
|
||||
├── tools/ ← optional project-local helpers
|
||||
└── output/
|
||||
├── final.mp4 ← stitched + audio
|
||||
├── final-noaudio.mp4
|
||||
├── final-9x16.mp4 ← optional: vertical alternate
|
||||
└── captions.srt ← optional: subtitle file
|
||||
```
|
||||
|
||||
**The slug** is derived from the brief title: lowercase, hyphen-separated.
|
||||
Example: `q3-product-teaser`, `ascii-mood-loop`, `interview-cut-2026-q1`.
|
||||
|
||||
## The setup.sh script
|
||||
|
||||
The setup script does six things in order:
|
||||
|
||||
1. **Create workspace tree** — all directories above
|
||||
2. **Create profiles** — `hermes profile create <name> --clone`
|
||||
3. **Configure profiles** — patch each profile's
|
||||
`~/.hermes/profiles/<name>/config.yaml` to set toolsets, always_load skills,
|
||||
and `cwd`
|
||||
4. **Write SOUL.md per profile** — the personality + role definition
|
||||
5. **Copy any provided assets + write `brief.md`, `TEAM.md`, and `taste/`**
|
||||
6. **Fire the initial kanban task** — `hermes kanban create` assigned to the director
|
||||
|
||||
See `assets/setup.sh.tmpl` for the skeleton.
|
||||
|
||||
### Profile creation pattern
|
||||
|
||||
```bash
|
||||
hermes profile create director --clone 2>/dev/null || true
|
||||
```
|
||||
|
||||
The `--clone` flag clones from the active profile (preserving model, base
|
||||
config). The `|| true` makes the script idempotent — re-running won't error if
|
||||
the profile already exists.
|
||||
|
||||
### Profile config patching
|
||||
|
||||
Each profile has a YAML config at `~/.hermes/profiles/<name>/config.yaml`. The
|
||||
setup script edits exactly two keys:
|
||||
|
||||
1. `toolsets:` — replace the default with the role's required toolsets
|
||||
2. `skills.always_load:` — list the role's must-load skills (may be empty)
|
||||
|
||||
**Do NOT** modify `approvals.mode` (controls user-confirmation of tool calls
|
||||
— a security setting that must stay as the user configured it). **Do NOT**
|
||||
modify `terminal.cwd` — the kanban dispatcher overrides cwd per-task via
|
||||
`--workspace dir:<path>`, so the profile's cwd is irrelevant to the kanban
|
||||
work and changing it could break the user's interactive use of the profile.
|
||||
|
||||
Use **PyYAML**, not string replacement, so the patch is robust against
|
||||
default-config schema drift:
|
||||
|
||||
```bash
|
||||
configure_profile() {
|
||||
local profile="$1"
|
||||
local toolsets_json="$2" # JSON array, e.g. '["kanban","terminal","file"]'
|
||||
local skills_json="$3" # JSON array, e.g. '["kanban-worker","ascii-video"]'
|
||||
python3 - "$profile" "$toolsets_json" "$skills_json" <<'PY'
|
||||
import json, os, sys, yaml
|
||||
profile, ts_json, sk_json = sys.argv[1:4]
|
||||
p = os.path.expanduser(f"~/.hermes/profiles/{profile}/config.yaml")
|
||||
with open(p) as f:
|
||||
cfg = yaml.safe_load(f) or {}
|
||||
cfg["toolsets"] = json.loads(ts_json)
|
||||
cfg.setdefault("skills", {})["always_load"] = json.loads(sk_json)
|
||||
with open(p, "w") as f:
|
||||
yaml.safe_dump(cfg, f, sort_keys=False)
|
||||
PY
|
||||
}
|
||||
```
|
||||
|
||||
PyYAML must be installed in the user's Python (it ships with most Hermes
|
||||
installs). If absent: `pip install pyyaml`.
|
||||
|
||||
The setup script should also **validate** the patch by re-reading the file
|
||||
and comparing — see `assets/setup.sh.tmpl` for the validation pattern.
|
||||
|
||||
### SOUL.md per profile
|
||||
|
||||
Each profile gets a `SOUL.md` at `~/.hermes/profiles/<name>/SOUL.md` that
|
||||
defines its role, voice, and rules. See `assets/soul.md.tmpl` for the
|
||||
template. Customize per role and per project.
|
||||
|
||||
The director's SOUL.md should be the most opinionated — its voice flavors
|
||||
the entire production. **Critical content for the director's SOUL.md:**
|
||||
|
||||
- **Anti-temptation rules:** "Do not execute the work yourself. For every
|
||||
concrete task, create a kanban task and assign it. Decompose, route, comment,
|
||||
approve — that's the whole job." (The `kanban-orchestrator` skill provides
|
||||
the deeper playbook; load it.)
|
||||
- **Decomposition steps:** Read `brief.md`, `TEAM.md`, `taste/`. Use the team
|
||||
graph in `TEAM.md` to fan out tasks.
|
||||
- **The workspace_path rule** (see below).
|
||||
|
||||
Other profiles' SOUL.md is briefer; mostly mechanical: who you are, what you
|
||||
read, what you produce, what skills/tools to use, where to write outputs.
|
||||
Most non-director profiles should `always_load: kanban-worker` for the
|
||||
deeper-than-baseline kanban guidance.
|
||||
|
||||
### Initial kanban task
|
||||
|
||||
The final action of setup.sh is firing the kanban:
|
||||
|
||||
```bash
|
||||
hermes kanban create "Direct production of <video title>" \
|
||||
--assignee director \
|
||||
--workspace dir:"$HOME/projects/video-pipeline/${PROJECT_SLUG}" \
|
||||
--tenant ${PROJECT_SLUG} \
|
||||
--priority 2 \
|
||||
--max-runtime 4h \
|
||||
--body "$(cat <<EOF
|
||||
Read brief.md, TEAM.md, and taste/.
|
||||
Decompose into the team graph defined in TEAM.md.
|
||||
All child tasks MUST use:
|
||||
workspace_kind="dir"
|
||||
workspace_path="$HOME/projects/video-pipeline/${PROJECT_SLUG}"
|
||||
tenant="${PROJECT_SLUG}"
|
||||
EOF
|
||||
)"
|
||||
```
|
||||
|
||||
The `--workspace dir:<path>` flag is **critical** — it tells the kanban that
|
||||
all child tasks share this workspace. Skipping or using `worktree` will
|
||||
isolate profiles and break artifact sharing.
|
||||
|
||||
## The TEAM.md file
|
||||
|
||||
Alongside `brief.md`, write a `TEAM.md` that the director reads. It documents
|
||||
the team composition + task graph the orchestrator should follow. This
|
||||
removes ambiguity and prevents the director from inventing extra steps.
|
||||
|
||||
Example structure (for an ASCII video with a music supervisor and editor):
|
||||
|
||||
```markdown
|
||||
# Team & Task Graph — <video title>
|
||||
|
||||
## Team
|
||||
|
||||
- `director` (this profile) — vision, decomposition, approval
|
||||
- `cinematographer` — visual spec, quality review (loads `ascii-video`)
|
||||
- `renderer-ascii` — ASCII scenes (loads `ascii-video`)
|
||||
- `music-supervisor` — track analysis (loads `songsee`)
|
||||
- `voice-talent` — narration (uses ElevenLabs API)
|
||||
- `audio-mixer` — final mix (ffmpeg)
|
||||
- `editor` — assembly (ffmpeg)
|
||||
- `reviewer` — final QA gate
|
||||
|
||||
## Task Graph
|
||||
|
||||
T0: this task — decompose
|
||||
│
|
||||
├── T1: cinematographer "Design visual language" (parent: T0)
|
||||
│ │
|
||||
│ ├── T2a: renderer-ascii "Scene 1 — title card" (parent: T1)
|
||||
│ ├── T2b: renderer-ascii "Scene 2 — main beat" (parent: T1)
|
||||
│ ├── T2c: renderer-ascii "Scene 3 — outro" (parent: T1)
|
||||
│
|
||||
├── T3: music-supervisor "Analyze track + emit beats.json" (parent: T0)
|
||||
│
|
||||
├── T4: voice-talent "Generate narration" (parent: T0)
|
||||
│
|
||||
├── T5: audio-mixer "Mix VO + bg music" (parents: T3, T4)
|
||||
│
|
||||
├── T6: editor "Assemble cut + mux audio" (parents: T2*, T5)
|
||||
│
|
||||
└── T7: reviewer "Final QA" (parent: T6)
|
||||
```
|
||||
|
||||
The director turns this into actual `kanban_create` calls.
|
||||
|
||||
## API-key prerequisites check
|
||||
|
||||
Before firing the kanban, verify required keys are available. Check both
|
||||
`~/.hermes/.env` and macOS Keychain (if on macOS):
|
||||
|
||||
```bash
|
||||
check_key() {
|
||||
local var="$1"
|
||||
local kc_account="$2"
|
||||
local kc_service="$3"
|
||||
if grep -q "^${var}=" ~/.hermes/.env 2>/dev/null && \
|
||||
[ -n "$(grep "^${var}=" ~/.hermes/.env | cut -d= -f2-)" ]; then
|
||||
return 0
|
||||
fi
|
||||
if command -v security >/dev/null 2>&1 && \
|
||||
security find-generic-password -a "${kc_account}" -s "${kc_service}" -w >/dev/null 2>&1; then
|
||||
return 0
|
||||
fi
|
||||
echo "ERROR: ${var} not set in ~/.hermes/.env or Keychain (${kc_account}/${kc_service})"
|
||||
return 1
|
||||
}
|
||||
|
||||
check_key ELEVENLABS_API_KEY hermes ELEVENLABS_API_KEY || exit 1
|
||||
check_key OPENROUTER_API_KEY hermes OPENROUTER_API_KEY || exit 1
|
||||
# ...
|
||||
```
|
||||
|
||||
If a key is missing, the script aborts with a clear message rather than
|
||||
firing a kanban that will hit credential errors mid-execution.
|
||||
|
||||
## Critical rules
|
||||
|
||||
1. **`workspace_kind="dir"` + `workspace_path="<absolute>"` on every kanban_create.** Otherwise profiles can't share artifacts.
|
||||
|
||||
2. **Tenant every task.** `--tenant <project-slug>` keeps the dashboard scoped
|
||||
and prevents cross-pollination with other ongoing kanbans.
|
||||
|
||||
3. **Idempotency keys.** For tasks that should not duplicate on re-run (e.g.,
|
||||
setup creating profiles), use the `idempotency_key` argument or check
|
||||
existence first.
|
||||
|
||||
4. **`max_runtime_seconds` per task.** Renderers that get stuck eat compute.
|
||||
Standard defaults:
|
||||
- Renderer task: 1800s (30min)
|
||||
- Editor task: 600s (10min)
|
||||
- Voice-talent task: 300s (5min)
|
||||
- Image-generator task: 600s (10min)
|
||||
- Image-to-video-generator task: 900s (15min)
|
||||
|
||||
5. **Heartbeats for long renders.** Tasks expected to run >5min should emit
|
||||
`kanban_heartbeat` periodically with progress. Renderers should report
|
||||
frame counts; the editor should report assembly progress.
|
||||
|
||||
6. **The `audio/` and `taste/` dirs are populated BEFORE firing the kanban.**
|
||||
Don't ask the director's pipeline to source these — copy at setup time.
|
||||
|
||||
7. **`brief.md` is read-only after setup.** If the brief changes during
|
||||
execution, that's a significant pivot — re-fire the kanban rather than edit
|
||||
live.
|
||||
|
|
@ -0,0 +1,180 @@
|
|||
# Monitoring — Watch the Pipeline + Intervene
|
||||
|
||||
After `setup.sh` fires the kanban, the work runs autonomously. The role of
|
||||
this skill in the execution phase is to help the user (and the AI overseeing
|
||||
the session) detect problems early and intervene effectively.
|
||||
|
||||
## Live monitoring commands
|
||||
|
||||
```bash
|
||||
# Live event stream — task spawns, status changes, heartbeats, completions
|
||||
hermes kanban watch --tenant <project-slug>
|
||||
|
||||
# Snapshot of the board
|
||||
hermes kanban list --tenant <project-slug>
|
||||
hermes kanban list --tenant <project-slug> --json # machine-readable
|
||||
|
||||
# Per-status counts + oldest-ready age
|
||||
hermes kanban stats --tenant <project-slug>
|
||||
|
||||
# Visual dashboard (browser)
|
||||
hermes dashboard
|
||||
|
||||
# Inspect a specific task (includes comments + events)
|
||||
hermes kanban show <task-id>
|
||||
|
||||
# Follow a single task's event stream
|
||||
hermes kanban tail <task-id>
|
||||
```
|
||||
|
||||
Verify available subcommands with `hermes kanban --help` — the kanban CLI
|
||||
ships with `init / create / list / show / assign / link / unlink / claim /
|
||||
comment / complete / block / unblock / archive / tail / dispatch / watch /
|
||||
stats / heartbeat / log / runs / context / gc`.
|
||||
|
||||
The companion `scripts/monitor.py` polls the kanban via the CLI and surfaces
|
||||
common issues (stuck tasks, missing heartbeats, repeated retries, dependency
|
||||
deadlocks).
|
||||
|
||||
## What to watch for
|
||||
|
||||
### Healthy pipeline indicators
|
||||
|
||||
- Tasks transition `READY → RUNNING → DONE` in roughly the expected order
|
||||
- Renderers emit periodic `kanban_heartbeat` events with progress (e.g. "frame
|
||||
240/720")
|
||||
- Each task's runtime is well under its `max_runtime_seconds` cap
|
||||
- No task accumulates more than 1 retry
|
||||
- Dependency arrows resolve (children unblock as parents complete)
|
||||
|
||||
### Warning signs
|
||||
|
||||
| Symptom | Likely cause | Action |
|
||||
|---------|--------------|--------|
|
||||
| Task RUNNING but no heartbeat in 2+ min | Worker stuck, infinite loop, blocked on input | `hermes kanban show <id>` — read the worker's last events. The dispatcher SIGTERMs tasks that exceed their `max-runtime`; if you need to stop one earlier, `hermes kanban block <id>` then `hermes kanban archive <id>`, and create a re-run task. |
|
||||
| Same task retried 2+ times | Reproducible failure (missing key, bad spec, broken tool) | `hermes kanban show <id>` to read failure events. Fix root cause before re-running. |
|
||||
| RUNNING longer than max_runtime | Task is slow but progressing OR genuinely stuck | Check heartbeats with `hermes kanban tail <id>`. If progressing, the dispatcher will SIGTERM eventually anyway — raise `max-runtime` on a re-created task. |
|
||||
| Child task READY but parents still RUNNING for >2× expected | Cascade slow, dependency miswired | Check the dependency graph. Inspect the parent: sometimes it completed but its handoff fields (summary, metadata) were empty so the child has nothing to consume. |
|
||||
| New tasks not appearing | Director is hung in decomposition | Inspect director task with `kanban show`. Often a malformed `kanban_create` call. |
|
||||
| Specialist tasks completing instantly | Decomposition created tasks without bodies | Director didn't pass enough context. Re-create with explicit body content. |
|
||||
| Tasks created but never picked up | Profile not running, or tenant mismatch, or dispatcher not running | Check `hermes profile list` (profile exists?), `hermes status` (gateway/dispatcher up?), and verify tenant. |
|
||||
| Specific renderer task fails → review note → renderer redoes → fails again | Brief is asking for the impossible | Pivot the brief, not the renderer. |
|
||||
|
||||
## Intervention recipes
|
||||
|
||||
### Rejecting bad output
|
||||
|
||||
When a renderer ships a clip that doesn't pass review:
|
||||
|
||||
```bash
|
||||
# 1. Comment on the renderer's task with specific feedback
|
||||
hermes kanban comment <renderer-task-id> "Scene 3 looks too sparse \
|
||||
— increase visual density. Tighten color palette to brand spec."
|
||||
|
||||
# 2. Create a re-render task with the original as parent
|
||||
hermes kanban create "Scene 3 — re-render with feedback" \
|
||||
--assignee renderer-ascii \
|
||||
--parent <renderer-task-id> \
|
||||
--workspace dir:"$HOME/projects/video-pipeline/<slug>" \
|
||||
--tenant <slug> \
|
||||
--skill ascii-video \
|
||||
--max-runtime 30m
|
||||
```
|
||||
|
||||
### Adding a new dependency mid-flight
|
||||
|
||||
When the editor needs an asset that wasn't originally planned (e.g., a captions
|
||||
file):
|
||||
|
||||
```bash
|
||||
# 1. Create the new task and capture its id
|
||||
NEW_TASK_ID=$(hermes kanban create "Generate SRT captions from voiceover" \
|
||||
--assignee captioner \
|
||||
--workspace dir:"$HOME/projects/video-pipeline/<slug>" \
|
||||
--tenant <slug> \
|
||||
--json | python3 -c "import json,sys;print(json.load(sys.stdin)['id'])")
|
||||
|
||||
# 2. Wire it as a parent of the editor's task with `kanban link`
|
||||
hermes kanban link "$NEW_TASK_ID" <editor-task-id>
|
||||
```
|
||||
|
||||
`kanban link` takes `parent_id child_id` (parent first). Use `kanban unlink`
|
||||
to remove a dependency.
|
||||
|
||||
### Stopping a worker that's stuck
|
||||
|
||||
The kanban dispatcher will SIGTERM (then SIGKILL) any task that exceeds its
|
||||
`--max-runtime` automatically. To stop one sooner:
|
||||
|
||||
```bash
|
||||
# Mark blocked so the dispatcher leaves it alone, then archive
|
||||
hermes kanban block <task-id>
|
||||
hermes kanban archive <task-id>
|
||||
|
||||
# Diagnose what happened
|
||||
hermes kanban show <task-id> # task body, comments, recent events
|
||||
hermes kanban tail <task-id> # follow the live event stream
|
||||
hermes kanban log <task-id> # worker process log
|
||||
```
|
||||
|
||||
After stopping, decide: fix root cause + re-create the task, or skip and
|
||||
adjust dependent tasks.
|
||||
|
||||
### Pivoting the brief
|
||||
|
||||
If during execution the user wants something fundamentally different:
|
||||
|
||||
1. Cancel the active director task and all RUNNING children
|
||||
2. Edit `brief.md` and `TEAM.md`
|
||||
3. Re-fire the initial `hermes kanban create` for the director
|
||||
|
||||
Don't try to "edit while running" — the kanban's audit trail makes a clean
|
||||
pivot more legible than mid-stream changes.
|
||||
|
||||
## Periodic check-in script
|
||||
|
||||
A simple polling pattern for hands-off monitoring:
|
||||
|
||||
```bash
|
||||
while true; do
|
||||
clear
|
||||
hermes kanban list --tenant <slug>
|
||||
echo "---"
|
||||
hermes kanban stats --tenant <slug>
|
||||
sleep 30
|
||||
done
|
||||
```
|
||||
|
||||
For a live event feed, run `hermes kanban watch --tenant <slug>` in a
|
||||
separate terminal — it streams task lifecycle events as they happen.
|
||||
|
||||
For automated intervention (auto-restart stuck tasks, auto-create re-render on
|
||||
review failure), see the `scripts/monitor.py` patterns.
|
||||
|
||||
## When to call it done
|
||||
|
||||
The pipeline is finished when:
|
||||
|
||||
1. All RENDER tasks complete and pass review
|
||||
2. The editor's `output/final.mp4` exists and `ffprobe` confirms expected
|
||||
duration + streams
|
||||
3. The reviewer (if present) has approved
|
||||
4. Optional masterer variants exist
|
||||
|
||||
At this point, present the final.mp4 path to the user along with any review
|
||||
notes. Do NOT delete the workspace — the user may want to iterate on a single
|
||||
scene without re-running the whole pipeline.
|
||||
|
||||
## Common gotchas
|
||||
|
||||
- **Tenant mismatches.** A task created with the wrong tenant won't appear in
|
||||
monitoring. Always pass `--tenant <slug>` consistently.
|
||||
- **Profile process not running.** Tasks queue indefinitely in READY if no
|
||||
worker for that profile is online. Check `hermes profile list` and start
|
||||
any missing profiles.
|
||||
- **Workspace permissions.** All profiles need read+write to the workspace
|
||||
directory. `chmod -R u+rw <workspace>` if any worker reports permission
|
||||
errors.
|
||||
- **Audio/visual sync.** The editor's clip stitching must match the
|
||||
renderer's actual output durations. Don't hardcode scene durations in
|
||||
the editor — read from the renderer's handoff metadata.
|
||||
|
|
@ -0,0 +1,298 @@
|
|||
# Role Archetypes
|
||||
|
||||
The library of role archetypes for video production. **Compose a team from this
|
||||
list, don't clone a fixed roster.** Most videos need 4-7 profiles. The director
|
||||
is always present; everything else is conditional on the brief.
|
||||
|
||||
Each role's profile name is by convention `kebab-case` (e.g. `creative-director`,
|
||||
`image-generator`). Multiple instances of the same role get descriptive suffixes
|
||||
when they need different focus (e.g., `renderer-ascii`, `renderer-3d`).
|
||||
|
||||
For toolset + skill mapping per role, see [tool-matrix.md](tool-matrix.md).
|
||||
|
||||
## Always present
|
||||
|
||||
### director
|
||||
|
||||
The vision-holder. Reads the brief and brand guide, decomposes into a task
|
||||
graph, comments to steer creative direction, approves the final cut.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-orchestrator`. The kanban plugin auto-injects baseline
|
||||
orchestration guidance for free; `kanban-orchestrator` is the deeper
|
||||
decomposition playbook. Add `creative-ideation` if the brief is wide-open
|
||||
and needs framing help.
|
||||
- **Personality:** Tied to the brand voice — see `assets/soul.md.tmpl`
|
||||
|
||||
The director has the same toolset as everyone else, but its `SOUL.md` rules
|
||||
**forbid** execution. The "decompose, don't execute" discipline is enforced
|
||||
by personality + the kanban-orchestrator skill, not by missing tools.
|
||||
|
||||
## Pre-production roles
|
||||
|
||||
Pick based on what the brief needs.
|
||||
|
||||
### writer / screenwriter
|
||||
|
||||
Writes scripts, dialogue, voiceover copy, narration. Use for any video with
|
||||
spoken or written words beyond a tagline.
|
||||
|
||||
- **Toolsets:** kanban, file
|
||||
- **Skills:** `kanban-worker`, `humanizer` (post-process to strip AI-tells)
|
||||
- **Outputs:** `script.md`, `narration.md`, `dialogue/scene-NN.md`
|
||||
|
||||
### copywriter
|
||||
|
||||
Like `writer` but specifically for marketing copy: taglines, CTAs, voiceover
|
||||
scripts for product videos.
|
||||
|
||||
- **Toolsets:** kanban, file
|
||||
- **Skills:** `kanban-worker`, `humanizer`
|
||||
- **Outputs:** `copy.md`
|
||||
|
||||
### concept-artist / visual-designer
|
||||
|
||||
Develops the visual identity: mood board, style frames, color palette
|
||||
rationale, typography choices. Produces a `visual-spec.md` that all generators
|
||||
follow. Often produces still reference frames using image-generation APIs or
|
||||
local skills.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker` plus any project-specific design skill —
|
||||
`claude-design` (UI/web), `sketch` (quick mockup variants),
|
||||
`popular-web-designs` (matching known web aesthetic), `pixel-art` (retro),
|
||||
`ascii-art` (terminal/retro), `excalidraw` (hand-drawn frames),
|
||||
`design-md` (text-based design docs)
|
||||
- **Outputs:** `visual-spec.md`, `taste/style-frames/*.png`
|
||||
|
||||
### storyboarder
|
||||
|
||||
Maps the brief to a beat-by-beat shot list with timing. Critical for narrative
|
||||
film and music video. Often pairs with a diagramming tool.
|
||||
|
||||
- **Toolsets:** kanban, file
|
||||
- **Skills:** `kanban-worker` plus a diagram skill — `excalidraw` (sketch),
|
||||
`architecture-diagram` (technical/system), `concept-diagrams` (educational/
|
||||
scientific)
|
||||
- **Outputs:** `storyboard.md` with one row per scene/shot, optional
|
||||
storyboard sketches
|
||||
|
||||
### cinematographer / dp
|
||||
|
||||
Designs the visual language: framing, color, motion, transitions. Reviews
|
||||
generator output for visual consistency. Hands off per-scene `VISUAL_SPEC.md`.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker` plus the visual skill that matches the project
|
||||
(e.g., `ascii-video` for ASCII work, `manim-video` for explainers,
|
||||
`touchdesigner-mcp` for real-time visuals, etc.)
|
||||
- **Outputs:** `scenes/scene-NN/VISUAL_SPEC.md`, review comments on renderer
|
||||
tasks
|
||||
- **Reviews via:** any media-analysis approach (Gemini multimodal, manual
|
||||
inspection of clip thumbnails, ffprobe summaries)
|
||||
|
||||
## Production roles
|
||||
|
||||
### renderer (generic)
|
||||
|
||||
A worker that produces visual content for one or more scenes. Loaded with
|
||||
whichever creative skill fits the scene's style. Multiple renderers can run in
|
||||
parallel, each pinned to a different skill via `always_load` in their profile
|
||||
or `--skill` on the task.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** one creative skill (see specialized variants below)
|
||||
- **Outputs:** `scenes/scene-NN/clip.mp4`
|
||||
|
||||
### Specialized renderer variants
|
||||
|
||||
When scenes need very different tools, create specialized renderer profiles
|
||||
instead of overloading one. Each loads a different creative skill.
|
||||
|
||||
| Variant | Skill | Best for |
|
||||
|---------|-------|----------|
|
||||
| `renderer-ascii` | `ascii-video` | Terminal aesthetic, retro pixel, audio-reactive grid, video-to-ASCII conversion |
|
||||
| `renderer-manim` | `manim-video` | Math, algorithms, 3Blue1Brown-style explainers, equation derivations |
|
||||
| `renderer-p5js` | `p5js` | Generative art, particles, shaders, organic motion, web-canvas content |
|
||||
| `renderer-comfyui` | `comfyui` | AI-generated stills + video using local ComfyUI workflows (img-to-img, img-to-video, etc.) |
|
||||
| `renderer-touchdesigner` | `touchdesigner-mcp` | Real-time, audio-reactive, installation art, VJ-style content |
|
||||
| `renderer-3d` | `blender-mcp` *(optional)* | 3D modeling, animation, photoreal environments, character animation |
|
||||
| `renderer-pixel` | `pixel-art` | Retro game aesthetic with era-correct palettes |
|
||||
| `renderer-comic` | `baoyu-comic` | Knowledge-comic style narrative scenes |
|
||||
| `renderer-meme` | `meme-generation` *(optional)* | Meme-style stills for satirical/social content |
|
||||
| `renderer-procedural` | (none — Python with PIL + ffmpeg directly) | Custom procedural content where no skill fits |
|
||||
| `renderer-video` | (external image-to-video API: Runway / Kling / Luma) | Animating still images in narrative film |
|
||||
| `renderer-motion-graphics` | (external — Remotion CLI) | Motion graphics, kinetic typography, UI animations |
|
||||
|
||||
For external-API renderers, the profile holds the API client logic; only
|
||||
`kanban-worker` is loaded, plus the terminal toolset and the API key.
|
||||
|
||||
### image-generator
|
||||
|
||||
Specifically for text-to-image generation. Often produces stills that go to
|
||||
`renderer-video` for animation.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`, optionally `comfyui` (drives a local
|
||||
ComfyUI install for image generation)
|
||||
- **External APIs (alternative to local ComfyUI):** FAL, Replicate, OpenAI
|
||||
Images, Midjourney
|
||||
- **Outputs:** `scenes/scene-NN/stills/*.png`
|
||||
|
||||
### image-to-video-generator
|
||||
|
||||
Takes still images and animates them via Runway/Kling/Luma APIs, or via
|
||||
ComfyUI's image-to-video workflows locally. Almost always follows
|
||||
`image-generator` in narrative film pipelines.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`, optionally `comfyui` (for local image-to-video
|
||||
workflows like AnimateDiff or WAN)
|
||||
- **External APIs:** Runway, Kling, Luma, Pika
|
||||
- **Outputs:** `scenes/scene-NN/clip.mp4`
|
||||
|
||||
### music-supervisor
|
||||
|
||||
Sources, analyzes, and prepares the music track. For music videos, also
|
||||
produces a beat/BPM map and key-moment timestamps. Uses `songsee` for
|
||||
spectrograms when the editor or renderer needs a visual reference of the
|
||||
audio's energy.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`, `songsee` (audio visualization), plus one of:
|
||||
- `songwriting-and-ai-music` — when commissioning lyrics + Suno prompts
|
||||
- `heartmula` — when generating music with the open-source local model
|
||||
- `spotify` — when sourcing existing tracks
|
||||
- **Outputs:** `audio/track.mp3`, `audio/beats.json`, optional
|
||||
`audio/track-spectrogram.png`
|
||||
|
||||
### voice-talent / narrator
|
||||
|
||||
Generates voiceover audio. Calls a TTS API directly; no Hermes skill required
|
||||
beyond `kanban-worker`. The user can also supply pre-recorded VO instead of
|
||||
generation.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **External APIs:** ElevenLabs, OpenAI TTS, etc.
|
||||
- **Outputs:** `audio/voiceover/line-NN.mp3`, `audio/voiceover/timeline.mp3`
|
||||
|
||||
### foley / sfx-designer
|
||||
|
||||
Sound effects and ambient design. Often optional unless the brief calls for
|
||||
sound design specifically.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`, `songsee` for audio-feature visualization when
|
||||
designing to a track
|
||||
- **Outputs:** `audio/sfx/*.mp3`
|
||||
|
||||
## Post-production roles
|
||||
|
||||
### editor
|
||||
|
||||
Assembles the final cut from clips. Uses ffmpeg for stitching, fades,
|
||||
transitions. Reviews each clip for pacing and quality before assembly.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **External tools:** ffmpeg, ffprobe
|
||||
- **Outputs:** `output/final.mp4`, `output/final-noaudio.mp4`
|
||||
|
||||
### colorist
|
||||
|
||||
Color grading. Usually optional — if the renderers already produce
|
||||
brand-consistent output and the editor just stitches, the colorist is overkill.
|
||||
Worth including for narrative film with hero shots.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **Outputs:** `output/final-graded.mp4`
|
||||
|
||||
### audio-mixer
|
||||
|
||||
Mixes voiceover + music + SFX into a final audio track. Sets levels, ducks
|
||||
music under VO, normalizes loudness (LUFS).
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **External tools:** ffmpeg with `loudnorm` filter, optional `sox`
|
||||
- **Outputs:** `audio/final-mix.mp3`
|
||||
|
||||
### captioner
|
||||
|
||||
Burns subtitles into the video, generates SRT, handles accessibility. Can also
|
||||
generate captions from audio via Whisper.
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **External tools:** Whisper (CLI or API), ffmpeg subtitle filters
|
||||
- **Outputs:** `output/captions.srt`, `output/final-captioned.mp4`
|
||||
|
||||
### masterer
|
||||
|
||||
Final encode + format variants. Produces deliverables for each platform target
|
||||
(square for IG, vertical for TikTok, full HD for YouTube, etc.).
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **Outputs:** `output/final-1080.mp4`, `output/final-9x16.mp4`, etc.
|
||||
|
||||
## QA roles
|
||||
|
||||
### reviewer
|
||||
|
||||
A neutral quality gate. Reads the brief, watches the cut, comments
|
||||
specifically on what's off (pacing, sync, brand alignment, technical
|
||||
quality). Distinct from the cinematographer (who reviews visuals during
|
||||
production) and the editor (who reviews for assembly).
|
||||
|
||||
- **Toolsets:** kanban, terminal, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **External tools:** any media-analysis approach (Gemini multimodal,
|
||||
ffprobe, manual frame extraction)
|
||||
- **Outputs:** `review-notes.md`, comments on tasks
|
||||
|
||||
### brand-cop
|
||||
|
||||
Reviews specifically for brand compliance — colors, typography, voice. Use
|
||||
when the brand guidelines are detailed and a generic reviewer might miss
|
||||
violations.
|
||||
|
||||
- **Toolsets:** kanban, file
|
||||
- **Skills:** `kanban-worker`
|
||||
- **Outputs:** comments + `brand-review.md`
|
||||
|
||||
## Composing teams — heuristics
|
||||
|
||||
- **Always:** director + at least one renderer + editor.
|
||||
- **Add writer** if scripted dialogue / narration / on-screen text exceeds a
|
||||
tagline.
|
||||
- **Add storyboarder** if the brief has more than 5 distinct beats and the
|
||||
director hasn't already laid out a beat list.
|
||||
- **Add cinematographer** if multiple renderer instances need consistent
|
||||
visual language. (For a single-tool video, the renderer's own skill spec
|
||||
is enough.)
|
||||
- **Add image-generator + image-to-video-generator pair** for narrative film
|
||||
with photorealistic visuals.
|
||||
- **Add music-supervisor** when music is provided and rhythm matters
|
||||
(music videos always; explainers sometimes).
|
||||
- **Add voice-talent** for any voiceover / narrative dialogue.
|
||||
- **Add audio-mixer** when there are 2+ audio sources (VO + music, music + SFX).
|
||||
- **Add captioner** for accessibility-priority projects (explainer, tutorial,
|
||||
any platform that defaults to muted playback).
|
||||
- **Add reviewer** for high-stakes projects. Skip for quick experimental loops.
|
||||
- **Add masterer** when multiple platform deliverables are needed.
|
||||
|
||||
## Anti-patterns
|
||||
|
||||
- **One renderer doing everything.** If scenes use very different tools
|
||||
(ASCII + 3D + motion graphics), use specialized renderer variants. The
|
||||
renderer loads ONE creative skill at a time; mixing styles in a single
|
||||
renderer causes thrashing.
|
||||
- **A separate profile per scene.** No. Profiles are per-role, not per-scene.
|
||||
Eight scenes use one or two renderer profiles, not eight.
|
||||
- **A "general" profile that does everything.** Worse than no specialization.
|
||||
The kanban routing breaks down if every task fits every profile.
|
||||
- **No reviewer for important deliverables.** Saves an hour of pipeline time
|
||||
but ships flaws.
|
||||
|
|
@ -0,0 +1,305 @@
|
|||
# Tool Matrix — Skills + Toolsets per Role
|
||||
|
||||
Maps each role archetype to the Hermes skills it should `always_load` and the
|
||||
toolsets it needs. Only references skills that ship in the public hermes-agent
|
||||
repository (under `skills/` or `optional-skills/`). External APIs and CLIs are
|
||||
called from the terminal toolset; they don't appear in `always_load`.
|
||||
|
||||
## Hermes skills relevant to video production
|
||||
|
||||
### Visual / rendering skills (`hermes-agent/skills/creative/`)
|
||||
|
||||
| Skill | What it does | Best fit for |
|
||||
|-------|--------------|--------------|
|
||||
| `ascii-video` | Production pipeline for ASCII art video — generative, audio-reactive, video-to-ASCII | Renderer for ASCII / terminal / retro pixel content; cinematographer for ASCII projects |
|
||||
| `ascii-art` | Static ASCII art generation | Concept artist for ASCII style frames; secondary tool for ASCII renderer |
|
||||
| `manim-video` | Manim CE animations — math, algorithms, 3Blue1Brown-style explainers | Renderer for math, algorithm walkthroughs, technical concept explainers |
|
||||
| `p5js` | p5.js sketches — generative art, shaders, interactive, 3D | Renderer for generative art, particle systems, organic motion, web-canvas content |
|
||||
| `comfyui` | Generate images, video, audio with ComfyUI workflows (image-to-image, image-to-video, etc.) | image-generator, image-to-video-generator, or general renderer for AI-generated content |
|
||||
| `touchdesigner-mcp` | Control a running TouchDesigner instance — real-time visuals, audio-reactive installation art, VJ | Renderer for real-time/audio-reactive content; installation art; live performance |
|
||||
| `blender-mcp` *(optional)* | Control Blender 4.3+ via MCP — 3D modeling, animation, rendering | Renderer for 3D scenes, photoreal environments, character animation |
|
||||
| `pixel-art` | Pixel art with era palettes (NES, Game Boy, PICO-8) | Renderer for retro game aesthetic; concept artist for pixel-style frames |
|
||||
| `baoyu-comic` | Knowledge-comic generation (educational, biography, tutorial) | Renderer for comic-style narrative; explainer in panel form |
|
||||
| `baoyu-infographic` | Infographic generation | Renderer for data-driven explainer scenes |
|
||||
| `meme-generation` *(optional)* | Generate meme images by overlaying text on templates | Generator for satirical/social content; meme-style stills |
|
||||
|
||||
### Design / pre-production skills (`hermes-agent/skills/creative/`)
|
||||
|
||||
| Skill | What it does | Best fit for |
|
||||
|-------|--------------|--------------|
|
||||
| `claude-design` | Design one-off HTML artifacts (landing, deck, prototype) | Concept artist for product video style frames; storyboarder for UI-heavy content |
|
||||
| `design-md` | Design markdown docs | Concept artist documenting visual specs |
|
||||
| `popular-web-designs` | Reference patterns for popular web designs | Concept artist; cinematographer when matching a known UI aesthetic |
|
||||
| `sketch` | Throwaway HTML mockups (2-3 design variants to compare) | Concept artist exploring directions; storyboarder for UI flows |
|
||||
| `excalidraw` | Excalidraw-style hand-drawn diagrams | Storyboarder; concept artist for sketch-style frames |
|
||||
| `architecture-diagram` | Software architecture diagrams | Storyboarder for technical content; explainer scenes about systems |
|
||||
| `concept-diagrams` *(optional)* | Flat, minimal SVG diagrams (educational visual language; physics, chemistry, math, anatomy, etc.) | Renderer / storyboarder for explainer scenes with clean educational diagrams |
|
||||
| `pretext` | Mathematical/scientific content authoring | Writer / cinematographer for technical-explainer pretexts |
|
||||
| `creative-ideation` | Constraint-driven project ideation | Director / cinematographer when the brief is wide-open and needs framing |
|
||||
| `humanizer` | Strip AI-isms from text, add real voice | Writer / copywriter post-process to avoid AI-tells in scripts and VO copy |
|
||||
|
||||
### Audio / media skills (`hermes-agent/skills/creative/` + `skills/media/`)
|
||||
|
||||
| Skill | What it does | Best fit for |
|
||||
|-------|--------------|--------------|
|
||||
| `songwriting-and-ai-music` | Songwriting craft + Suno prompt patterns | Music supervisor when commissioning a track via Suno |
|
||||
| `heartmula` | Open-source music generation (Apache-2.0, Suno-like) | Music supervisor generating bespoke tracks without external APIs |
|
||||
| `songsee` | Spectrograms, mel/chroma/MFCC of audio files | Music supervisor analyzing tracks; foley-designer designing to a beat; editor visualizing a mix |
|
||||
| `spotify` | Spotify control — play, search, queue, manage playlists | Music supervisor sourcing existing tracks; reference research |
|
||||
| `youtube-content` | Fetch transcripts + transform to chapters/summaries/posts | Documentary cut, content adaptation, research for explainers |
|
||||
| `gif-search` | Find existing GIFs | Editor / concept artist sourcing references |
|
||||
| `gifs` | GIF tooling | Masterer producing GIF deliverables |
|
||||
|
||||
### Kanban infrastructure (`hermes-agent/skills/devops/`)
|
||||
|
||||
| Skill | What it does | When to load |
|
||||
|-------|--------------|--------------|
|
||||
| `kanban-orchestrator` | Decomposition playbook + anti-temptation rules for orchestrator profiles | Director only |
|
||||
| `kanban-worker` | Pitfalls, examples, edge cases for kanban workers (deeper than auto-injected guidance) | Any profile — load when handling tricky multi-step workflows |
|
||||
|
||||
The kanban plugin auto-injects baseline orchestration guidance into every
|
||||
worker's system prompt — the `kanban_create` fan-out pattern, claim/handoff
|
||||
lifecycle, and the "decompose, don't execute" rule for orchestrators.
|
||||
`kanban-orchestrator` and `kanban-worker` are deeper playbooks loaded when a
|
||||
profile needs them.
|
||||
|
||||
## External tools (called from terminal toolset)
|
||||
|
||||
These are **not** Hermes skills but external CLIs / APIs that profiles invoke.
|
||||
They don't appear in `always_load`; instead the role's terminal commands hit
|
||||
them directly.
|
||||
|
||||
| Tool | What it does | Profile that uses it |
|
||||
|------|--------------|----------------------|
|
||||
| `ffmpeg` | Video / audio encode, splice, mux | renderer, editor, audio-mixer, masterer |
|
||||
| `ffprobe` | Inspect media | All media-touching profiles |
|
||||
| Whisper (CLI or API) | Speech-to-text for captions | captioner |
|
||||
| Text-to-image API (FAL / Replicate / OpenAI / Midjourney) | Stills generation | image-generator (alternative to local `comfyui`) |
|
||||
| Image-to-video API (Runway / Kling / Luma / Pika) | Animate stills | image-to-video-generator |
|
||||
| Text-to-speech API (ElevenLabs / OpenAI TTS / etc.) | Voiceover generation | voice-talent |
|
||||
| Suno API or web | Track composition (paired with `songwriting-and-ai-music`) | music-supervisor |
|
||||
| Remotion CLI (`npx remotion render`) | React-based motion graphics | renderer-motion-graphics |
|
||||
| Manim CE (`manim`) | Math animation render (driven by `manim-video` skill's recipes) | renderer-manim |
|
||||
| Blender (`blender -b`) | 3D rendering (alternative to `blender-mcp`) | renderer-3d |
|
||||
| Gemini multimodal / Claude vision | AI review of clips | reviewer, cinematographer, editor |
|
||||
|
||||
## Standard toolset configurations per role
|
||||
|
||||
### director
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-orchestrator
|
||||
```
|
||||
|
||||
The director's terminal access is conventional but the SOUL.md rules forbid
|
||||
execution. Audit logs catch violations.
|
||||
|
||||
### writer / copywriter
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
- humanizer # post-process scripts to strip AI-tells
|
||||
```
|
||||
|
||||
No terminal — writers don't need it.
|
||||
|
||||
### concept-artist
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
# plus one or more (style-dependent):
|
||||
# - claude-design (UI / web product video)
|
||||
# - sketch (quick mockup variants)
|
||||
# - excalidraw (hand-drawn frames)
|
||||
# - ascii-art (ASCII style frames)
|
||||
# - pixel-art (retro/game aesthetic)
|
||||
# - popular-web-designs (matching known web aesthetic)
|
||||
# - design-md (text-based design docs)
|
||||
```
|
||||
|
||||
### storyboarder
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
# one of:
|
||||
# - excalidraw (sketch storyboards)
|
||||
# - architecture-diagram (technical/system content)
|
||||
# - concept-diagrams (educational / scientific content)
|
||||
```
|
||||
|
||||
### cinematographer
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
# the visual skill that matches the project, e.g.:
|
||||
# - ascii-video (ASCII projects)
|
||||
# - manim-video (math/explainer)
|
||||
# - p5js (generative)
|
||||
# - comfyui (AI-generated visuals)
|
||||
# - blender-mcp (3D)
|
||||
# - touchdesigner-mcp (real-time/installation)
|
||||
```
|
||||
|
||||
### renderer (specialized variants)
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
# ONE skill per renderer variant (or empty for external-API renderers):
|
||||
# - ascii-video (renderer-ascii)
|
||||
# - manim-video (renderer-manim)
|
||||
# - p5js (renderer-p5js)
|
||||
# - comfyui (renderer-comfyui — img/video AI gen)
|
||||
# - touchdesigner-mcp (renderer-touchdesigner)
|
||||
# - blender-mcp (renderer-3d)
|
||||
# - pixel-art (renderer-pixel)
|
||||
# - baoyu-comic (renderer-comic)
|
||||
# - meme-generation (renderer-meme)
|
||||
```
|
||||
|
||||
For external-API renderers (image-to-video-generator using Runway, voice-talent
|
||||
using ElevenLabs, renderer-motion-graphics using Remotion), `always_load` only
|
||||
contains `kanban-worker` — the role's work is API-driven and the API key +
|
||||
terminal commands suffice.
|
||||
|
||||
For multi-skill renderer setups (rare — usually one variant per skill is
|
||||
cleaner) use `--skill <name>` on individual `kanban_create` calls to override
|
||||
which skill loads for that specific task.
|
||||
|
||||
### image-generator / image-to-video-generator / voice-talent
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
# for image-generator that drives ComfyUI locally:
|
||||
# - comfyui
|
||||
env_required:
|
||||
# populate based on the chosen API:
|
||||
- FAL_KEY # or REPLICATE_API_TOKEN, OPENAI_API_KEY for image-gen
|
||||
- RUNWAY_API_KEY # or KLING_API_KEY, LUMA_API_KEY for image-to-video
|
||||
- ELEVENLABS_API_KEY # or OPENAI_API_KEY for TTS
|
||||
```
|
||||
|
||||
If the user's setup has ComfyUI installed locally, the `comfyui` skill can
|
||||
replace the external image-gen API entirely (cheaper, more control, supports
|
||||
custom workflows for image-to-video too).
|
||||
|
||||
### music-supervisor
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
- songsee # spectrograms / audio analysis
|
||||
# plus (depending on what the project needs):
|
||||
# - songwriting-and-ai-music (commissioning Suno tracks)
|
||||
# - heartmula (commissioning open-source local generation)
|
||||
# - spotify (sourcing existing tracks)
|
||||
```
|
||||
|
||||
### editor / audio-mixer / captioner / masterer
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
```
|
||||
|
||||
These are mostly ffmpeg-driven; no special skill needed beyond `kanban-worker`.
|
||||
For captioner add Whisper invocation patterns to the SOUL.md.
|
||||
|
||||
### reviewer / brand-cop
|
||||
|
||||
```yaml
|
||||
toolsets:
|
||||
- kanban
|
||||
- terminal # for media inspection
|
||||
- file
|
||||
skills:
|
||||
always_load:
|
||||
- kanban-worker
|
||||
env_required:
|
||||
- OPENROUTER_API_KEY # if using Gemini multimodal review
|
||||
# or ANTHROPIC_API_KEY if using Claude vision (already required globally)
|
||||
```
|
||||
|
||||
## API key requirements
|
||||
|
||||
Track these in the project setup. The setup script should verify each required
|
||||
key is present in `~/.hermes/.env` (or macOS Keychain) before firing the kanban.
|
||||
|
||||
| Service | Env var | Used by |
|
||||
|---------|---------|---------|
|
||||
| ElevenLabs | `ELEVENLABS_API_KEY` | voice-talent |
|
||||
| OpenAI | `OPENAI_API_KEY` | image-generator (DALL-E), voice-talent (TTS) |
|
||||
| OpenRouter | `OPENROUTER_API_KEY` | reviewer, cinematographer, editor (Gemini multimodal review) |
|
||||
| FAL | `FAL_KEY` | image-generator (FAL flux models) |
|
||||
| Replicate | `REPLICATE_API_TOKEN` | image-generator (alternate provider) |
|
||||
| Runway | `RUNWAY_API_KEY` | image-to-video-generator |
|
||||
| Kling | `KLING_API_KEY` | image-to-video-generator (alternate) |
|
||||
| Luma | `LUMA_API_KEY` | image-to-video-generator (alternate) |
|
||||
| Suno | `SUNO_API_KEY` | music-supervisor (paired with `songwriting-and-ai-music`) |
|
||||
| Spotify | `SPOTIFY_CLIENT_ID` + `SPOTIFY_CLIENT_SECRET` | music-supervisor (paired with `spotify` skill) |
|
||||
| Anthropic | `ANTHROPIC_API_KEY` | every Hermes profile (Claude) |
|
||||
|
||||
If a key is missing, prompt the user to add it. Storage methods, in order of
|
||||
preference: macOS Keychain → `~/.hermes/.env` → environment variable.
|
||||
|
||||
## Skill version pinning
|
||||
|
||||
If a specific skill version is desired, pass it via the per-task
|
||||
`--skill <name>=<version>` flag. The default is whatever's installed.
|
||||
|
||||
## Adding a new skill to the matrix
|
||||
|
||||
When a new Hermes-public video skill ships:
|
||||
|
||||
1. Add a row to the relevant table at the top of this file
|
||||
2. If it warrants a specialized renderer variant, add to `role-archetypes.md`
|
||||
3. Update relevant per-style examples in `examples.md`
|
||||
Loading…
Add table
Add a link
Reference in a new issue