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Revert "fix(ui-tui): force full xterm.js alt-screen repaints"
This reverts commit bc9518f660.
This commit is contained in:
parent
bc9518f660
commit
071bdb5a3f
1 changed files with 4 additions and 11 deletions
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@ -70,7 +70,7 @@ import {
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startSelection,
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updateSelection
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} from './selection.js'
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import { isXtermJs, supportsExtendedKeys, SYNC_OUTPUT_SUPPORTED, type Terminal, writeDiffToTerminal } from './terminal.js'
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import { supportsExtendedKeys, SYNC_OUTPUT_SUPPORTED, type Terminal, writeDiffToTerminal } from './terminal.js'
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import {
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CURSOR_HOME,
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cursorMove,
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@ -728,17 +728,12 @@ export default class Ink {
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}
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}
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// xterm.js occasionally leaves stale glyphs behind during incremental
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// alt-screen updates. Force full repaint there; native terminals keep
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// the cheaper diff path unless layout/overlay state says otherwise.
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const forceFullAltScreenRepaint = this.altScreenActive && isXtermJs()
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// Full-damage backstop: applies on BOTH alt-screen and main-screen.
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// Layout shifts (spinner appears, status line resizes) can leave stale
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// cells at sibling boundaries that per-node damage tracking misses.
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// Selection/highlight overlays write via setCellStyleId which doesn't
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// track damage. prevFrameContaminated covers the cleanup frame.
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if (didLayoutShift() || selActive || hlActive || this.prevFrameContaminated || forceFullAltScreenRepaint) {
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if (didLayoutShift() || selActive || hlActive || this.prevFrameContaminated) {
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frame.screen.damage = {
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x: 0,
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y: 0,
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@ -776,7 +771,7 @@ export default class Ink {
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// renders the scrolled-but-not-yet-repainted intermediate state.
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// tmux is the main case (re-emits DECSTBM with its own timing and
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// doesn't implement DEC 2026, so SYNC_OUTPUT_SUPPORTED is false).
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SYNC_OUTPUT_SUPPORTED && !forceFullAltScreenRepaint
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SYNC_OUTPUT_SUPPORTED
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)
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const diffMs = performance.now() - tDiff
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@ -829,9 +824,7 @@ export default class Ink {
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// erase+paint lands, then swaps in one go. Writing ERASE_SCREEN
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// synchronously in handleResize would blank the screen for the ~80ms
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// render() takes.
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const eraseBeforePaint = this.needsEraseBeforePaint || forceFullAltScreenRepaint
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if (eraseBeforePaint) {
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if (this.needsEraseBeforePaint) {
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this.needsEraseBeforePaint = false
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optimized.unshift(ERASE_THEN_HOME_PATCH)
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} else {
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